Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Virtual Work01:20

Virtual Work

954
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
954
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

475
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
475
Composite Bodies00:55

Composite Bodies

1.1K
A composite body is a body made up of multiple parts, connected to form a larger, unified object. Each part has its own weight and center of gravity, which must be considered to determine the center of gravity of the composite body. In cases where the density or specific weight is constant, the center of gravity coincides with the centroid.
Composite bodies have widespread applications in mechanical engineering, from automobiles to aircraft to rockets. For example, an automobile wheel comprises...
1.1K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

From study design to executable code: automating target trial emulation with large language models.

JAMIA open·2026
Same author

Glucagon-Like Peptide-1 Receptor Agonists and Risk of Mental Health Disorders in Type 2 Diabetes: Active Comparator, New User Cohort Study.

Diabetes, obesity & metabolism·2026
Same author

Regenerative Nanoscaffolds for Chronic Tympanic Membrane Perforation: From Bench to Clinical Translation.

Tissue engineering. Part A·2026
Same author

Comparative bleeding risk between angiotensin II receptor blockers with high versus low P-glycoprotein inhibitory activity in patients with atrial fibrillation receiving direct oral anticoagulants.

Hypertension research : official journal of the Japanese Society of Hypertension·2026
Same author

From Prediction to Insight: Visual Analytics for Understanding Compound Potency Models.

IEEE computer graphics and applications·2026
Same author

Hybrid ferroelectric-ionic memristive hardware for high scalability in-memory computing.

Nature communications·2026

Related Experiment Video

Updated: Sep 14, 2025

Photorealistic Learned Landscapes for Augmented Reality
06:54

Photorealistic Learned Landscapes for Augmented Reality

Published on: June 27, 2025

175

Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality.

Dooyoung Kim, Taewook Ha, Jinseok Hong

    IEEE Computer Graphics and Applications
    |July 21, 2025
    PubMed
    Summary

    Meta-objects are advanced virtual objects that mirror real-world items for seamless physical-virtual interaction. This technology enables immersive experiences in the postmetaverse, bridging the gap between reality and digital simulations.

    More Related Videos

    Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
    04:12

    Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering

    Published on: June 23, 2023

    744
    Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
    04:15

    Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories

    Published on: February 23, 2024

    1.2K

    Related Experiment Videos

    Last Updated: Sep 14, 2025

    Photorealistic Learned Landscapes for Augmented Reality
    06:54

    Photorealistic Learned Landscapes for Augmented Reality

    Published on: June 27, 2025

    175
    Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
    04:12

    Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering

    Published on: June 23, 2023

    744
    Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
    04:15

    Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories

    Published on: February 23, 2024

    1.2K

    Area of Science:

    • Computer Science
    • Human-Computer Interaction
    • Virtual Reality

    Background:

    • Current virtual objects offer limited sensory feedback and dynamic behavior.
    • A need exists for richer, integrated virtual object experiences for advanced simulations.

    Purpose of the Study:

    • To introduce and define the concept of meta-objects.
    • To outline the architecture and components for meta-object utilization in a postmetaverse platform.

    Main Methods:

    • Property-embedded modeling for enhanced physical and action realism.
    • Adaptive multisensory feedback systems tailored to user interactions.
    • Scene graph-based intelligence simulation for scalable ecosystem integration.

    Main Results:

    • Meta-objects enable seamless synchronization, interaction, and sharing between physical and virtual worlds.
    • The proposed framework supports real-time immersive experiences in a postmetaverse intelligent simulation platform.
    • Wearable augmented reality/virtual reality devices facilitate transcending spatial and temporal barriers.

    Conclusions:

    • Meta-objects represent a significant advancement in virtual object technology.
    • The postmetaverse, powered by meta-objects, facilitates transformative reality-virtuality convergence.
    • This approach enhances user interaction and simulation fidelity in digital environments.