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Frontiers in Robotics and AI|January 27, 2021
Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand ControlsMina C Johnson-GlenbergCognitive Systems Research|October 6, 2009
Fragile X syndrome: Neural network models of sequencing and memoryMina C Johnson-GlenbergGames for Health Journal|July 22, 2015
"Alien Health Game": An Embodied Exergame to Instruct in Nutrition and MyPlateMina C Johnson-Glenberg, Eric B HeklerCognitive Research: Principles and Implications|June 13, 2017
Embodied science and mixed reality: How gesture and motion capture affect physics educationMina C Johnson-Glenberg, Colleen Megowan-RomanowiczFrontiers in Psychology|May 31, 2021
Flow Immersive: A Multiuser, Multidimensional, Multiplatform Interactive Covid-19 Data Visualization ToolMichael DiBenigno, Mehmet Kosa, Mina C Johnson-GlenbergGames for Health Journal|August 2, 2014
"Alien Health": A Nutrition Instruction Exergame Using the Kinect SensorMina C Johnson-Glenberg, Caroline Savio-Ramos, Hue HenryHealth Psychology : Official Journal of the Division of Health Psychology, American Psychological Association|July 1, 2021
Mechanisms of change in a go/no-go training game for young adult smokersHanneke Scholten, Maartje Luijten, Anouk Poppelaars, et al.Frontiers in Psychology|December 10, 2016
Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal ForceMina C Johnson-Glenberg, Colleen Megowan-Romanowicz, David A Birchfield, et al.Appetite|July 17, 2018
When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory controlAnouk Poppelaars, Hanneke Scholten, Isabela Granic, et al.Games for Health Journal|April 11, 2018
Feed the Alien! The Effects of a Nutrition Instruction Game on Children's Nutritional Knowledge and Food IntakeRoel C J Hermans, Nina van den Broek, Chantal Nederkoorn, et al.Pageof 1