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Clinical Psychology Review|May 3, 2014
The cognitive psychology of Internet gaming disorderDaniel L King, Paul H DelfabbroJournal of Gambling Studies|November 20, 2021
What Contributes to Public Stigma Towards Problem Gambling?: A Comparative Analysis of University Students in Australia, Canada, Croatia and IsraelPaul Delfabbro, Dora Dodig Hundric, Neven Ricijas, et al.International Journal of Adolescent Medicine and Health|May 25, 2010
An international perspective on youth gambling prevalence studiesRachel A Volberg, Rina Gupta, Mark D Griffiths, et al.The British Journal of Educational Psychology|April 1, 2006
Peer and teacher bullying/victimization of South Australian secondary school students: prevalence and psychosocial profilesPaul Delfabbro, Tony Winefield, Sarah Trainor, et al.Current Opinion in Psychology|August 16, 2020
Delineating adaptive esports involvement from maladaptive gaming: a self-regulation perspectiveDamien Brevers, Daniel L King, Joël BillieuxJournal of Behavioral Addictions|December 23, 2023
Social chatbot use (e.g., ChatGPT) among individuals with social deficits: Risks and opportunitiesAndrew Franze, Christina R Galanis, Daniel L KingJournal of Clinical Psychology|February 6, 2020
Perceived acceptability of wearable devices for the treatment of mental health problemsHugh Hunkin, Daniel L King, Ian T ZajacAddictive Behaviors|June 2, 2020
Avatar- and self-related processes and problematic gaming: A systematic reviewRaquel Green, Paul H Delfabbro, Daniel L KingAddictive Behaviors Reports|April 18, 2023
Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluationBartosz Kowalik, Paul H Delfabbro, Daniel L KingJournal of Clinical Psychology|June 1, 2021
Evaluating the feasibility of a consumer-grade wearable EEG headband to aid assessment of state and trait mindfulnessHugh Hunkin, Daniel L King, Ian T ZajacPageof 20