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Frontiers in Public Health|July 29, 2026
Community codes of conduct as proactive intervention for toxicity in gamesRachel KowertFrontiers in Psychology|August 28, 2025
Extremist identity creation through performative infighting on SteamAlex Bradley Newhouse, Rachel KowertCyberpsychology, Behavior and Social Networking|September 24, 2013
Unpopular, overweight, and socially inept: reconsidering the stereotype of online gamersRachel Kowert, Ruth Festl, Thorsten QuandtCyberpsychology, Behavior and Social Networking|March 26, 2014
The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individualsRachel Kowert, Emese Domahidi, Thorsten QuandtFrontiers in Psychology|September 2, 2024
Taking it to the extreme: prevalence and nature of extremist sentiment in gamesRachel Kowert, Elizabeth Kilmer, Alex NewhouseCyberpsychology, Behavior and Social Networking|April 7, 2015
Sexist games=sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudesJohannes Breuer, Rachel Kowert, Ruth Festl, et al.The American Psychologist|September 9, 2015
"Everybody knows psychology is not a real science": Public perceptions of psychology and how we can improve our relationship with policymakers, the scientific community, and the general publicChristopher J FergusonSuicide & Life-Threatening Behavior|October 16, 2018
13 Reasons Why Not: A Methodological and Meta-Analytic Review of Evidence Regarding Suicide Contagion by Fictional MediaChristopher J FergusonJournal of Youth and Adolescence|December 17, 2010
Video games and youth violence: a prospective analysis in adolescentsChristopher J FergusonPageof 24