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Dark Participation in Games.

Rachel Kowert1

  • 1Independent Researcher, Take This, Seattle, WA, United States.

Frontiers in Psychology
|November 27, 2020
PubMed
Summary
This summary is machine-generated.

This study catalogs "dark participation" in gaming, defining deviant behaviors and their impacts. Establishing a shared language is crucial for understanding and combating toxicity in gamer cultures.

Keywords:
dark participationonline gamestoxictrollingvideo games

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Area of Science:

  • Digital media studies
  • Sociology of gaming
  • Psychology of online behavior

Background:

  • Gamer cultures evolved from niche communities to complex social dynamics.
  • Modern gamer cultures are often characterized by exclusionary and toxic behaviors.
  • Academic study of deviant behaviors in games lacks a unified framework.

Purpose of the Study:

  • To provide the first comprehensive catalog and overview of dark participation in digital games.
  • To define deviant behaviors within gaming contexts.
  • To analyze the social, psychological, and potential underpinnings of these behaviors.

Main Methods:

  • Literature review and synthesis of existing research on gamer behavior.
  • Development of a taxonomy for categorizing dark participation in games.
  • Analysis of the social and psychological implications of identified behaviors.

Main Results:

  • A comprehensive catalog of dark participation behaviors in digital games is presented.
  • Variants of deviant behaviors are identified and defined.
  • The social and psychological impacts, along with potential causes, are discussed.

Conclusions:

  • A shared, standardized language for discussing dark participation is essential for effective research and intervention.
  • Understanding these behaviors is a critical first step toward fostering more inclusive gaming environments.
  • This work provides a foundation for future academic study and practical strategies to address toxicity in gaming.