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Pediatric Exercise Science
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July 24, 2013
Physical activity problem-solving inventory for adolescents: development and initial validation
Debbe Thompson, Riddhi Bhatt, Kathy Watson
JMIR Research Protocols
|
April 25, 2013
A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods
Debbe Thompson, Riddhi Bhatt, Melanie Lazarus, et al.
The International Journal of Behavioral Nutrition and Physical Activity
|
April 19, 2015
Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial
Debbe Thompson, Riddhi Bhatt, Isabel Vazquez, et al.
Health Education Research
|
June 28, 2007
Food, Fun and Fitness Internet program for girls: influencing log-on rate
Debbe Thompson, Tom Baranowski, Karen Cullen, et al.
Evaluation and Program Planning
|
October 24, 2007
eHealth recruitment challenges
Debbe Thompson, Ashanti Canada, Riddhi Bhatt, et al.
Preventive Medicine
|
August 23, 2008
Food, fun, and fitness internet program for girls: pilot evaluation of an e-Health youth obesity prevention program examining predictors of obesity
Debbe Thompson, Tom Baranowski, Karen Cullen, et al.
JMIR Research Protocols
|
March 14, 2014
Texting to Increase Physical Activity Among Teenagers (TXT Me!): Rationale, Design, and Methods Proposal
Debbe Thompson, Dora Cantu, Riddhi Bhatt, et al.
BMC Public Health
|
August 7, 2013
Butterfly Girls; promoting healthy diet and physical activity to young African American girls online: rationale and design
Debbe Thompson, Rory Mahabir, Riddhi Bhatt, et al.
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Search research articles
Search
Showing results (1-10 of 8) with videos related to
Sort By:
Page
of 1
Pediatric Exercise Science
|
July 24, 2013
Physical activity problem-solving inventory for adolescents: development and initial validation
Debbe Thompson, Riddhi Bhatt, Kathy Watson
JMIR Research Protocols
|
April 25, 2013
A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods
Debbe Thompson, Riddhi Bhatt, Melanie Lazarus, et al.
The International Journal of Behavioral Nutrition and Physical Activity
|
April 19, 2015
Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial
Debbe Thompson, Riddhi Bhatt, Isabel Vazquez, et al.
Health Education Research
|
June 28, 2007
Food, Fun and Fitness Internet program for girls: influencing log-on rate
Debbe Thompson, Tom Baranowski, Karen Cullen, et al.
Evaluation and Program Planning
|
October 24, 2007
eHealth recruitment challenges
Debbe Thompson, Ashanti Canada, Riddhi Bhatt, et al.
Preventive Medicine
|
August 23, 2008
Food, fun, and fitness internet program for girls: pilot evaluation of an e-Health youth obesity prevention program examining predictors of obesity
Debbe Thompson, Tom Baranowski, Karen Cullen, et al.
JMIR Research Protocols
|
March 14, 2014
Texting to Increase Physical Activity Among Teenagers (TXT Me!): Rationale, Design, and Methods Proposal
Debbe Thompson, Dora Cantu, Riddhi Bhatt, et al.
BMC Public Health
|
August 7, 2013
Butterfly Girls; promoting healthy diet and physical activity to young African American girls online: rationale and design
Debbe Thompson, Rory Mahabir, Riddhi Bhatt, et al.
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of 1