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Journal of Biomechanical Engineering
|
November 23, 2014
Comparison between healthy and reduced hand function using ranges of motion and a weighted fingertip space model
Samuel T Leitkam, Tamara Reid Bush
Journal of Biomechanical Engineering
|
December 17, 2013
Determining functional finger capabilities of healthy adults: comparing experimental data to a biomechanical model
Samuel T Leitkam, Tamara Reid Bush, Laura Bix
Journal of Biomechanical Engineering
|
December 16, 2011
A methodology for quantifying seated lumbar curvatures
Samuel T Leitkam, Tamara Reid Bush, Mingfei Li
Journal of Biomechanics
|
May 3, 2015
Mapping kinematic functional abilities of the hand to three dimensional shapes for inclusive design
Samuel T Leitkam, Laura Bix, Javier de la Fuente, et al.
The Journal of Pain
|
September 13, 2016
Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial
James S Thomas, Christopher R France, Megan E Applegate, et al.
JMIR Serious Games
|
September 12, 2018
Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study
Megan E Applegate, Christopher R France, David W Russ, et al.
Journal of Electromyography and Kinesiology : Official Journal of the International Society of Electrophysiological Kinesiology
|
November 18, 2018
Sørensen test performance is driven by different physiological and psychological variables in participants with and without recurrent low back pain
Megan E Applegate, Christopher R France, David W Russ, et al.
IEEE Journal of Translational Engineering in Health and Medicine
|
December 14, 2016
Effects of Real-World Versus Virtual Environments on Joint Excursions in Full-Body Reaching Tasks
James S Thomas, Christopher R France, Samuel T Leitkam, et al.
JMIR Serious Games
|
September 17, 2016
Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
James S Thomas, Christopher R France, Megan E Applegate, et al.
JMIR Serious Games
|
August 20, 2020
Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study
Susanne M van der Veen, Alexander Stamenkovic, Megan E Applegate, et al.
Page
of 1
Search research articles
Search
Showing results (1-10 of 10) with videos related to
Sort By:
Page
of 1
Journal of Biomechanical Engineering
|
November 23, 2014
Comparison between healthy and reduced hand function using ranges of motion and a weighted fingertip space model
Samuel T Leitkam, Tamara Reid Bush
Journal of Biomechanical Engineering
|
December 17, 2013
Determining functional finger capabilities of healthy adults: comparing experimental data to a biomechanical model
Samuel T Leitkam, Tamara Reid Bush, Laura Bix
Journal of Biomechanical Engineering
|
December 16, 2011
A methodology for quantifying seated lumbar curvatures
Samuel T Leitkam, Tamara Reid Bush, Mingfei Li
Journal of Biomechanics
|
May 3, 2015
Mapping kinematic functional abilities of the hand to three dimensional shapes for inclusive design
Samuel T Leitkam, Laura Bix, Javier de la Fuente, et al.
The Journal of Pain
|
September 13, 2016
Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial
James S Thomas, Christopher R France, Megan E Applegate, et al.
JMIR Serious Games
|
September 12, 2018
Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study
Megan E Applegate, Christopher R France, David W Russ, et al.
Journal of Electromyography and Kinesiology : Official Journal of the International Society of Electrophysiological Kinesiology
|
November 18, 2018
Sørensen test performance is driven by different physiological and psychological variables in participants with and without recurrent low back pain
Megan E Applegate, Christopher R France, David W Russ, et al.
IEEE Journal of Translational Engineering in Health and Medicine
|
December 14, 2016
Effects of Real-World Versus Virtual Environments on Joint Excursions in Full-Body Reaching Tasks
James S Thomas, Christopher R France, Samuel T Leitkam, et al.
JMIR Serious Games
|
September 17, 2016
Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
James S Thomas, Christopher R France, Megan E Applegate, et al.
JMIR Serious Games
|
August 20, 2020
Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study
Susanne M van der Veen, Alexander Stamenkovic, Megan E Applegate, et al.
Page
of 1