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Sebastian Friston

Showing results (1-10 of 9) with videos related to

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IEEE Transactions on Visualization and Computer Graphics|March 22, 2014
Measuring latency in virtual environmentsSebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|July 27, 2018
Real-Time Collision Detection for Deformable Characters with Radial FieldsSebastian Friston, Anthony Steed
IEEE Computer Graphics and Applications|May 2, 2020
Low-Latency Rendering With Dataflow ArchitecturesSebastian Friston, Jim Foley
IEEE Transactions on Visualization and Computer Graphics|April 6, 2016
The Effects of Low Latency on Pointing and Steering TasksSebastian Friston, Per Karlström, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|January 19, 2016
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VRSebastian Friston, Anthony Steed, Simon Tilbury, et al.
IEEE Computer Graphics and Applications|April 4, 2023
Teaching Social Virtual Reality With UbiqSebastian Friston, Ben Congdon, Anthony Steed, et al.
IEEE Transactions on Visualization and Computer Graphics|March 22, 2021
Quality of Service Impact on Edge Physics Simulations for VRSebastian Friston, Elias Griffith, David Swapp, et al.
IEEE Transactions on Visualization and Computer Graphics|October 24, 2022
Metameric Inpainting for Image WarpingRafael Kuffner Dos Anjos, David Walton, Kaan Aksit, et al.
IEEE Transactions on Visualization and Computer Graphics|January 19, 2021
Consensus Based Networking of Distributed Virtual EnvironmentsSebastian Friston, Elias Griffith, David Swapp, et al.
Pageof 1

Showing results (1-10 of 9) with videos related to

Sort By:
Pageof 1
IEEE Transactions on Visualization and Computer Graphics|March 22, 2014
Measuring latency in virtual environmentsSebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|July 27, 2018
Real-Time Collision Detection for Deformable Characters with Radial FieldsSebastian Friston, Anthony Steed
IEEE Computer Graphics and Applications|May 2, 2020
Low-Latency Rendering With Dataflow ArchitecturesSebastian Friston, Jim Foley
IEEE Transactions on Visualization and Computer Graphics|April 6, 2016
The Effects of Low Latency on Pointing and Steering TasksSebastian Friston, Per Karlström, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics|January 19, 2016
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VRSebastian Friston, Anthony Steed, Simon Tilbury, et al.
IEEE Computer Graphics and Applications|April 4, 2023
Teaching Social Virtual Reality With UbiqSebastian Friston, Ben Congdon, Anthony Steed, et al.
IEEE Transactions on Visualization and Computer Graphics|March 22, 2021
Quality of Service Impact on Edge Physics Simulations for VRSebastian Friston, Elias Griffith, David Swapp, et al.
IEEE Transactions on Visualization and Computer Graphics|October 24, 2022
Metameric Inpainting for Image WarpingRafael Kuffner Dos Anjos, David Walton, Kaan Aksit, et al.
IEEE Transactions on Visualization and Computer Graphics|January 19, 2021
Consensus Based Networking of Distributed Virtual EnvironmentsSebastian Friston, Elias Griffith, David Swapp, et al.
Pageof 1