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IEEE Transactions on Visualization and Computer Graphics
|
March 22, 2014
Measuring latency in virtual environments
Sebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
July 27, 2018
Real-Time Collision Detection for Deformable Characters with Radial Fields
Sebastian Friston, Anthony Steed
IEEE Computer Graphics and Applications
|
May 2, 2020
Low-Latency Rendering With Dataflow Architectures
Sebastian Friston, Jim Foley
IEEE Transactions on Visualization and Computer Graphics
|
April 6, 2016
The Effects of Low Latency on Pointing and Steering Tasks
Sebastian Friston, Per Karlström, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
January 19, 2016
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
Sebastian Friston, Anthony Steed, Simon Tilbury, et al.
IEEE Computer Graphics and Applications
|
April 4, 2023
Teaching Social Virtual Reality With Ubiq
Sebastian Friston, Ben Congdon, Anthony Steed, et al.
IEEE Transactions on Visualization and Computer Graphics
|
March 22, 2021
Quality of Service Impact on Edge Physics Simulations for VR
Sebastian Friston, Elias Griffith, David Swapp, et al.
IEEE Transactions on Visualization and Computer Graphics
|
October 24, 2022
Metameric Inpainting for Image Warping
Rafael Kuffner Dos Anjos, David Walton, Kaan Aksit, et al.
IEEE Transactions on Visualization and Computer Graphics
|
January 19, 2021
Consensus Based Networking of Distributed Virtual Environments
Sebastian Friston, Elias Griffith, David Swapp, et al.
Page
of 1
Search research articles
Search
Showing results (1-10 of 9) with videos related to
Sort By:
Page
of 1
IEEE Transactions on Visualization and Computer Graphics
|
March 22, 2014
Measuring latency in virtual environments
Sebastian Friston, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
July 27, 2018
Real-Time Collision Detection for Deformable Characters with Radial Fields
Sebastian Friston, Anthony Steed
IEEE Computer Graphics and Applications
|
May 2, 2020
Low-Latency Rendering With Dataflow Architectures
Sebastian Friston, Jim Foley
IEEE Transactions on Visualization and Computer Graphics
|
April 6, 2016
The Effects of Low Latency on Pointing and Steering Tasks
Sebastian Friston, Per Karlström, Anthony Steed
IEEE Transactions on Visualization and Computer Graphics
|
January 19, 2016
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
Sebastian Friston, Anthony Steed, Simon Tilbury, et al.
IEEE Computer Graphics and Applications
|
April 4, 2023
Teaching Social Virtual Reality With Ubiq
Sebastian Friston, Ben Congdon, Anthony Steed, et al.
IEEE Transactions on Visualization and Computer Graphics
|
March 22, 2021
Quality of Service Impact on Edge Physics Simulations for VR
Sebastian Friston, Elias Griffith, David Swapp, et al.
IEEE Transactions on Visualization and Computer Graphics
|
October 24, 2022
Metameric Inpainting for Image Warping
Rafael Kuffner Dos Anjos, David Walton, Kaan Aksit, et al.
IEEE Transactions on Visualization and Computer Graphics
|
January 19, 2021
Consensus Based Networking of Distributed Virtual Environments
Sebastian Friston, Elias Griffith, David Swapp, et al.
Page
of 1