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Measuring latency in virtual environments.

Sebastian Friston1, Anthony Steed1

  • 1University College London.

IEEE Transactions on Visualization and Computer Graphics
|March 22, 2014
PubMed
Summary
This summary is machine-generated.

Measuring virtual environment (VE) latency is crucial for user immersion. This study characterizes existing techniques and introduces Automated Frame Counting, finding Steed's Method most accurate and user-friendly for VE engineers.

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Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Latency in interactive computer systems arises from processing, transport, and synchronization delays.
  • High latency in virtual environments (VEs) negatively impacts user immersion, performance, and comfort.
  • Accurate measurement of VE latency is challenging but essential for system optimization.

Purpose of the Study:

  • To characterize and evaluate existing latency measurement techniques for virtual environments.
  • To introduce a novel latency measurement method, Automated Frame Counting.
  • To assess the accuracy and usability of different latency measurement approaches.

Main Methods:

  • Development of a mechanical simulator for controlled VE latency simulation (±3ms).
  • Introduction of Automated Frame Counting using high-speed video for latency assessment (±1ms).
  • Evaluation of Steed's and Di Luca's latency measurement techniques using the simulator.

Main Results:

  • All evaluated techniques demonstrated high capability in measuring VE latency.
  • Steed's Method was identified as both accurate and easy to use, requiring no specialized hardware.
  • The Automated Frame Counting method proved effective for precise latency measurement.

Conclusions:

  • Accurate latency measurement is vital for optimizing virtual environment systems.
  • Steed's Method offers a practical and reliable solution for VE latency assessment.
  • The developed methods provide VE engineers with confidence in latency measurements.