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Tabitha C Peck

Showing results (1-10 of 17) with videos related to

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IEEE Transactions on Visualization and Computer Graphics|February 20, 2020
The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop InterferenceTabitha C Peck, Altan Tutar
IEEE Transactions on Visualization and Computer Graphics|April 26, 2023
Measuring Embodiment: Movement Complexity and the Impact of Personal CharacteristicsTabitha C Peck, Jessica J Good
IEEE Transactions on Visualization and Computer Graphics|August 13, 2019
Estimation of Rotation Gain Thresholds Considering FOV, Gender, and DistractorsNiall L Williams, Tabitha C Peck
Frontiers in Robotics and AI|January 27, 2021
Avatar Embodiment. Towards a Standardized QuestionnaireMar Gonzalez-Franco, Tabitha C Peck
IEEE Transactions on Visualization and Computer Graphics|March 22, 2021
Evidence of Racial Bias Using Immersive Virtual Reality: Analysis of Head and Hand Motions During Shooting DecisionsTabitha C Peck, Jessica J Good, Katharina Seitz
IEEE Transactions on Visualization and Computer Graphics|December 21, 2011
The design and evaluation of a large-scale real-walking locomotion interfaceTabitha C Peck, Henry Fuchs, Mary C Whitton
IEEE Transactions on Visualization and Computer Graphics|March 14, 2009
Evaluation of reorientation techniques and distractors for walking in large virtual environmentsTabitha C Peck, Henry Fuchs, Mary C Whitton
Proceedings. IEEE Virtual Reality Conference|November 28, 2014
Improved Redirection with Distractors: A Large-Scale-Real-Walking Locomotion Interface and its Effect on Navigation in Virtual EnvironmentsTabitha C Peck, Henry Fuchs, Mary C Whitton
Proceedings. IEEE Virtual Reality Conference|February 3, 2012
An Evaluation of Navigational Ability Comparing Redirected Free Exploration with Distractors to Walking-in-Place and Joystick Locomotion InterfacesTabitha C Peck, Henry Fuchs, Mary C Whitton
IEEE Transactions on Visualization and Computer Graphics|February 20, 2020
Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality ResearchTabitha C Peck, Laura E Sockol, Sarah M Hancock
Pageof 2

Showing results (1-10 of 17) with videos related to

Sort By:
Pageof 2
IEEE Transactions on Visualization and Computer Graphics|February 20, 2020
The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop InterferenceTabitha C Peck, Altan Tutar
IEEE Transactions on Visualization and Computer Graphics|April 26, 2023
Measuring Embodiment: Movement Complexity and the Impact of Personal CharacteristicsTabitha C Peck, Jessica J Good
IEEE Transactions on Visualization and Computer Graphics|August 13, 2019
Estimation of Rotation Gain Thresholds Considering FOV, Gender, and DistractorsNiall L Williams, Tabitha C Peck
Frontiers in Robotics and AI|January 27, 2021
Avatar Embodiment. Towards a Standardized QuestionnaireMar Gonzalez-Franco, Tabitha C Peck
IEEE Transactions on Visualization and Computer Graphics|March 22, 2021
Evidence of Racial Bias Using Immersive Virtual Reality: Analysis of Head and Hand Motions During Shooting DecisionsTabitha C Peck, Jessica J Good, Katharina Seitz
IEEE Transactions on Visualization and Computer Graphics|December 21, 2011
The design and evaluation of a large-scale real-walking locomotion interfaceTabitha C Peck, Henry Fuchs, Mary C Whitton
IEEE Transactions on Visualization and Computer Graphics|March 14, 2009
Evaluation of reorientation techniques and distractors for walking in large virtual environmentsTabitha C Peck, Henry Fuchs, Mary C Whitton
Proceedings. IEEE Virtual Reality Conference|November 28, 2014
Improved Redirection with Distractors: A Large-Scale-Real-Walking Locomotion Interface and its Effect on Navigation in Virtual EnvironmentsTabitha C Peck, Henry Fuchs, Mary C Whitton
Proceedings. IEEE Virtual Reality Conference|February 3, 2012
An Evaluation of Navigational Ability Comparing Redirected Free Exploration with Distractors to Walking-in-Place and Joystick Locomotion InterfacesTabitha C Peck, Henry Fuchs, Mary C Whitton
IEEE Transactions on Visualization and Computer Graphics|February 20, 2020
Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality ResearchTabitha C Peck, Laura E Sockol, Sarah M Hancock
Pageof 2