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Acta Psychologica|August 8, 2025
Mitigating stress and anxiety in a social VR-based Trier Social Stress Test: The role of trait anxiety in cognitive and mindfulness interventionsEunha Kim, Teemu H Laine, Youbin LeeSensors (Basel, Switzerland)|September 9, 2023
A Security Framework for Increasing Data and Device Integrity in Internet of Things SystemsAmir Dirin, Ian Oliver, Teemu H LaineSensors (Basel, Switzerland)|October 23, 2019
An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR DataJungryul Seo, Teemu H Laine, Kyung-Ah SohnSensors (Basel, Switzerland)|May 14, 2025
User Experience of Virtual Human and Immersive Virtual Reality Role-Playing in Psychological Testing and Assessment: A Case Study of 'EmpathyVR'Sunny Thapa Magar, Haejung Suk, Teemu H LaineSensors (Basel, Switzerland)|December 19, 2020
EEG-Based Emotion Classification for Alzheimer's Disease Patients Using Conventional Machine Learning and Recurrent Neural Network ModelsJungryul Seo, Teemu H Laine, Gyuhwan Oh, et al.Telematics and Informatics|December 10, 2021
Did location-based games motivate players to socialize during COVID-19?Samuli Laato, A K M Najmul Islam, Teemu H LaineEducation and Information Technologies|May 10, 2021
Co-design of mini games for learning computational thinking in an online environmentFriday Joseph Agbo, Solomon Sunday Oyelere, Jarkko Suhonen, et al.Sensors (Basel, Switzerland)|June 24, 2022
Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar EmbodimentJiyoung Moon, Minho Jeong, Sangmin Oh, et al.Sensors (Basel, Switzerland)|December 31, 2020
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple LayersSamuli Laato, Sampsa Rauti, Antti Laato, et al.JMIR Serious Games|March 14, 2022
A Reusable Multiplayer Game for Promoting Active School Transport: Development StudyTeemu H Laine, Nhi Duong, Helena Lindvall, et al.Pageof 2