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Yu Bin Shin

Showing results (11-20 of 26) with videos related to

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Neuroscience Letters|June 5, 2016
Neural activity during self-referential working memory and the underlying role of the amygdala in social anxiety disorderHyung-Jun Yoon, Jin Seong Kim, Yu-Bin Shin, et al.
JMIR Serious Games|January 18, 2021
Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality AppYu-Bin Shin, Jae-Jin Kim, Hyunji Kim, et al.
Journal of Medical Internet Research|January 22, 2024
Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled TrialSeulki Lee, Chisung Yuh, Yu-Bin Shin, et al.
Journal of Behavioral Addictions|February 24, 2021
Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorderSoo-Jeong Kim, Min-Kyeong Kim, Yu-Bin Shin, et al.
Journal of Medical Internet Research|January 14, 2025
Therapeutic Potential of Social Chatbots in Alleviating Loneliness and Social Anxiety: Quasi-Experimental Mixed Methods StudyMyungsung Kim, Seonmi Lee, Sieun Kim, et al.
Cyberpsychology, Behavior and Social Networking|May 3, 2022
The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive IndividualsHye-Jeong Jo, Young-Hoon Jung, Yeon-Ju Hong, et al.
BMC Psychology|May 16, 2020
Feasibility of a virtual reality-based interactive feedback program for modifying dysfunctional communication: a preliminary studyJunhyung Kim, Young Hoon Jung, Yu-Bin Shin, et al.
Psychiatry Investigation|December 10, 2020
Development and Validation of a Virtual Reality-Based Training Program for Promoting Subjective Well-BeingJunhyung Kim, Young Hoon Jung, Yu-Bin Shin, et al.
JMIR Human Factors|February 9, 2025
Exploring User Experience and the Therapeutic Relationship of Short-Term Avatar-Based Psychotherapy: Qualitative Pilot StudyByeul Jang, Chisung Yuh, Hyeri Lee, et al.
JMIR Formative Research|October 17, 2025
Assessing the Usability of a Prescription-Based Mobile App for Patients With Panic Disorder and Its Management Console for Clinicians: Controlled User StudyYujin Ko, Jeemin Lee, Kyunghee Ham, et al.
Pageof 3

Showing results (11-20 of 26) with videos related to

Sort By:
Pageof 3
Neuroscience Letters|June 5, 2016
Neural activity during self-referential working memory and the underlying role of the amygdala in social anxiety disorderHyung-Jun Yoon, Jin Seong Kim, Yu-Bin Shin, et al.
JMIR Serious Games|January 18, 2021
Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality AppYu-Bin Shin, Jae-Jin Kim, Hyunji Kim, et al.
Journal of Medical Internet Research|January 22, 2024
Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled TrialSeulki Lee, Chisung Yuh, Yu-Bin Shin, et al.
Journal of Behavioral Addictions|February 24, 2021
Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorderSoo-Jeong Kim, Min-Kyeong Kim, Yu-Bin Shin, et al.
Journal of Medical Internet Research|January 14, 2025
Therapeutic Potential of Social Chatbots in Alleviating Loneliness and Social Anxiety: Quasi-Experimental Mixed Methods StudyMyungsung Kim, Seonmi Lee, Sieun Kim, et al.
Cyberpsychology, Behavior and Social Networking|May 3, 2022
The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive IndividualsHye-Jeong Jo, Young-Hoon Jung, Yeon-Ju Hong, et al.
BMC Psychology|May 16, 2020
Feasibility of a virtual reality-based interactive feedback program for modifying dysfunctional communication: a preliminary studyJunhyung Kim, Young Hoon Jung, Yu-Bin Shin, et al.
Psychiatry Investigation|December 10, 2020
Development and Validation of a Virtual Reality-Based Training Program for Promoting Subjective Well-BeingJunhyung Kim, Young Hoon Jung, Yu-Bin Shin, et al.
JMIR Human Factors|February 9, 2025
Exploring User Experience and the Therapeutic Relationship of Short-Term Avatar-Based Psychotherapy: Qualitative Pilot StudyByeul Jang, Chisung Yuh, Hyeri Lee, et al.
JMIR Formative Research|October 17, 2025
Assessing the Usability of a Prescription-Based Mobile App for Patients With Panic Disorder and Its Management Console for Clinicians: Controlled User StudyYujin Ko, Jeemin Lee, Kyunghee Ham, et al.
Pageof 3