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Cyberpsychology, Behavior and Social Networking|February 4, 2011
An empirical analysis of online gamers' perceptions of game items: modified theory of consumption values approachBong-Won Park, Kun Chang Lee
Cyberpsychology, Behavior and Social Networking|December 31, 2015
Effect of Exergames on Depression: A Systematic Review and Meta-AnalysisJinhui Li, Yin-Leng Theng, Schubert Foo
Cyberpsychology, Behavior and Social Networking|August 24, 2019
Interactive Avatar Boosts the Performances of Children with Attention Deficit Hyperactivity Disorder in Dynamic Measures of IntelligenceRosa Angela Fabio, Tindara Caprì, Giancarlo Iannizzotto, et al.
Cyberpsychology, Behavior and Social Networking|May 16, 2018
The Role of Age on Multisensory Bodily Experience: An Experimental Study with a Virtual Reality Full-Body IllusionSilvia Serino, Federica Scarpina, Antonios Dakanalis, et al.
Cyberpsychology, Behavior and Social Networking|June 24, 2026
Clinical Correlates of Unidimensional and Multidimensional Full-Body Illusion in Female Adolescents with Anorexia NervosaFranck-Alexandre Meschberger-Annweiler, Mariarca Ascione, Maria-Teresa Mendoza-Medialdea, et al.
Cyberpsychology, Behavior and Social Networking|August 5, 2026
Playing with Fire, Losing the Drive: Bidirectional Links Between Problematic Smartphone Use and Grit DimensionsLuming Zhao, Jiaxi Peng
Cyberpsychology, Behavior and Social Networking|August 8, 2026
Public Self-Consciousness and Anticipatory Avatar Customization in Korean Metaverse PlatformUpyong Hong, Hyenyeong Chung, Yunju Nam
Cyberpsychology, Behavior and Social Networking|August 17, 2026
Understanding Toxic Behavior in Game-Mediated Social Interaction: A Systematic Review and Future DirectionsXiaobei Sun, Bingqian Zhang, Han Zheng
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