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Cyberpsychology, Behavior and Social Networking|May 12, 2011
Effect of opponent type on moral emotions and responses to video game playShu-Fang Lin
Cyberpsychology, Behavior and Social Networking|January 4, 2011
Auction fever: exploring informational social influences on bidder choicesYi-Fen Chen
Cyberpsychology, Behavior and Social Networking|January 5, 2011
Gaming across different consoles: exploring the influence of control scheme on game-player enjoymentAnthony M Limperos, Michael G Schmierbach, Andrew D Kegerise, et al.
Cyberpsychology, Behavior and Social Networking|January 4, 2011
Understanding antecedents of continuance intention in social-networking servicesByoungsoo Kim
Cyberpsychology, Behavior and Social Networking|December 18, 2010
Has cyber technology produced a new group of peer aggressors?Allison G Dempsey, Michael L Sulkowski, Jack Dempsey, et al.
Cyberpsychology, Behavior and Social Networking|February 24, 2011
The pleasures of success: game-related efficacy experiences as a mediator between player performance and game enjoymentSabine Trepte, Leonard Reinecke
Cyberpsychology, Behavior and Social Networking|January 25, 2011
Manifestations of personality in Online Social Networks: self-reported Facebook-related behaviors and observable profile informationSamuel D Gosling, Adam A Augustine, Simine Vazire, et al.
Cyberpsychology, Behavior and Social Networking|January 25, 2011
Daily patterns of communication and contact between Italian early adolescents and their friendsRoberto Baiocco, Fiorenzo Laghi, Barry H Schneider, et al.
Cyberpsychology, Behavior and Social Networking|November 12, 2010
Social activities, self-efficacy, game attitudes, and game addictionEui Jun Jeong, Doo Hwan Kim
Cyberpsychology, Behavior and Social Networking|December 15, 2010
The effect of gender, ethnicity, and income on college students' use of communication technologiesReynol Junco, Dan Merson, Daniel W Salter
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