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Games for Health Journal|April 6, 2023
Digital Game-Based Korean Language Learning for Russian Immigrant ChildrenJeong Soo Kim, Soo Young Kim, Sun Mi Kim, et al.
Games for Health Journal|July 25, 2024
An Original Remote Digital Serious Game for Neonatal Resuscitation Training: New Opportunities from COVID-19 EraSerena Bardelli, Giulio Del Corso, Massimiliano Ciantelli, et al.
Games for Health Journal|May 22, 2024
Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational StudyMarat Assanovich, Oleg Skugarevsky, Mikhail Kaspartov, et al.
Games for Health Journal|May 17, 2024
Gamified Interventions for Promoting the Psychosocial Well-Being of School-Aged Children: A Scoping ReviewKaile Kubota, Jennifer Auxier, Funda Aslan, et al.
Games for Health Journal|August 15, 2023
A Pre-Post, Mixed-Methods Study to Pilot Test a Gamified Heart Failure Self-Care Education InterventionAlexandra Lukey, Martha Mackay, Khalad Hasan, et al.
Games for Health Journal|December 5, 2019
Active Videogames to Promote Traditional Active Play: Increasing the Reinforcing Value of Active Play Among Low-Active ChildrenKelsey Ufholz, Kyle D Flack, LuAnn Johnson, et al.
Games for Health Journal|January 7, 2020
Descriptive Normative Nutrition Messages to Maximize Effect in a Videogame: Narrative ReviewTom Baranowski, Debbe Thompson
Games for Health Journal|January 15, 2020
Need for Cognition, Transportability, and Engagement with Interactive NarrativesMelanie C Green, Keenan M Jenkins
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