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Games for Health Journal|July 11, 2017
Impact of Gamification of Vision Tests on the User ExperienceLakshmi Bodduluri, Mei Ying Boon, Malcolm Ryan, et al.Games for Health Journal|April 25, 2018
Family Exergaming: Correlates and PreferencesRyan E Rhodes, Nnenna Nwachukwu, Alison QuinlanGames for Health Journal|April 20, 2018
Beat the Street: A Pilot Evaluation of a Community-Wide Gamification-Based Physical Activity InterventionMarc Ashley HarrisGames for Health Journal|March 21, 2023
Concurrent Validity of Measures of Upper Extremity Function Derived from Videogame-Based Motion Capture for Children with HemiplegiaRichard J Adams, Christopher D Lunsford, Richard D Stevenson, et al.Games for Health Journal|July 17, 2015
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and RewardsElizabeth J LyonsGames for Health Journal|July 17, 2015
Better Together: Outcomes of Cooperation Versus Competition in Social ExergamingArwen M Marker, Amanda E StaianoGames for Health Journal|July 17, 2015
Is There Evidence That Active Videogames Increase Energy Expenditure and Exercise Intensity for People Poststroke and with Cerebral Palsy?Judith E Deutsch, Phyllis Guarrera-Bowlby, Mary Jane Myslinski, et al.Games for Health Journal|July 17, 2015
Efficient and Effective Change Principles in Active VideogamesLeon M Straker, Ashley A Fenner, Erin K Howie, et al.Games for Health Journal|July 17, 2015
Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future ResearchJosef Wiemeyer, Judith Deutsch, Laurie A Malone, et al.Games for Health Journal|July 17, 2015
Clarifying the Links Among Online Gaming, Internet Use, Drinking Motives, and Online Pornography UseBeáta Bőthe, István Tóth-Király, Gábor OroszPageof 74