Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Natural Selection and Adaptation01:15

Natural Selection and Adaptation

1.7K
Natural selection, a fundamental concept in evolutionary biology, is the mechanism by which evolution is driven, favoring organisms that are best adapted to their environments. This process enhances their chances of survival and reproduction. Adaptation, a key outcome of this process, involves genetic modifications that optimize an organism's functionality under specific environmental challenges, such as extreme cold or thinner air at high altitudes.
Beyond physical adaptations,...
1.7K
Social Scripts02:10

Social Scripts

10.5K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
10.5K
Social Facilitation01:04

Social Facilitation

36.8K
Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
36.8K
Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

317
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
317
Impact of Individuals on a Group01:25

Impact of Individuals on a Group

417
In social psychology, the interplay between individuals and groups is a central concern, particularly regarding how individual actions and characteristics influence group processes and outcomes. While much research emphasizes the group's power in shaping individual behavior, it is equally significant to understand how individuals contribute to the functioning, development, and success of groups.Individual Roles in Group Productivity and Decision-MakingIndividuals are not passive participants in...
417
Stress Prevention and Stress Management Techniques VI01:30

Stress Prevention and Stress Management Techniques VI

328
Adopting a healthier lifestyle often requires overcoming significant challenges, but leveraging psychological, social, and cultural resources can facilitate meaningful change. Effective self-change hinges on understanding and applying key tools such as motivation and goal setting, which help sustain efforts toward long-term health benefits.
Motivation and Self-Determination
Motivation, the driving force behind behavior, plays a pivotal role at every stage of the change process. The research...
328

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Cost and cost-effectiveness of cervical cancer HPV DNA self-sampling: a systematic review.

BMJ public health·2026
Same author

A Conceptual Nutrition Literacy Framework for Adults in the United States: A Scoping Review and Thematic Analysis.

Advances in nutrition (Bethesda, Md.)·2026
Same author

Changes to autonomous motivation and reductions in amotivation led to positive mental health in overweight male football fans: a causal mediation analysis of the European fans in training (EuroFIT) trial.

Psychology & health·2026
Same author

Physical activity and active recreation practices of LGBTQIA+ individuals in regional and rural Australia: A cross-sectional analysis of 17,398 residents.

Journal of science and medicine in sport·2026
Same author

A network psychometric analysis to advance the understanding of children's physical literacy.

BMC psychology·2026
Same author

Alignment of physical education curricula with physical literacy across Europe: an observational mapping study with country-level predictors.

The Lancet regional health. Europe·2026
Same journal

Assessment of Topographical Orientation Cognitive Functions Using a Virtual Reality Game.

Games for health journal·2026
Same journal

Player Types and Gamification in Adolescent Tobacco Prevention: Insights from Game-Based Interventions.

Games for health journal·2026
Same journal

Evaluating the Efficacy of Virtual Reality Exergaming in Frozen Shoulder Rehabilitation: A Randomized Clinical Trial.

Games for health journal·2026
Same journal

The Serious Game NutriGame-Your Food Guide Promotes Communication of the NOVA Food Classification and Healthy Eating Habits Among Adolescents.

Games for health journal·2026
Same journal

Effectiveness of Virtual Reality-Based Simulation Using the Nintendo Wii Balance Board for Assessing the Risk of Falls in Young and Older Adults.

Games for health journal·2026
Same journal

Digital Health for Aging in Place: A Co-Design Study.

Games for health journal·2026
See all related articles

Related Experiment Video

Updated: Apr 7, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

17.4K

Efficient and Effective Change Principles in Active Videogames.

Leon M Straker1, Ashley A Fenner2, Erin K Howie1

  • 11 School of Physiotherapy and Exercise Science, Curtin University , Perth, Western Australia, Australia .

Games for Health Journal
|July 17, 2015
PubMed
Summary
This summary is machine-generated.

Designing effective active videogames requires integrating principles from behavioral science, business, and technology. This approach aims to increase physical activity levels through engaging gameplay and strategic design, overcoming past limitations.

More Related Videos

Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

4.0K
The HoneyComb Paradigm for Research on Collective Human Behavior
06:48

The HoneyComb Paradigm for Research on Collective Human Behavior

Published on: January 19, 2019

9.9K

Related Experiment Videos

Last Updated: Apr 7, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

17.4K
Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

4.0K
The HoneyComb Paradigm for Research on Collective Human Behavior
06:48

The HoneyComb Paradigm for Research on Collective Human Behavior

Published on: January 19, 2019

9.9K

Area of Science:

  • Behavioral Science
  • Business Production
  • Technology Engineering and Design

Background:

  • Active videogames show potential for increasing physical activity but have not yet succeeded.
  • Current designs often fail to leverage multidisciplinary principles for maximum impact.

Purpose of the Study:

  • To identify and propose design principles for effective active videogames.
  • To explore pathways for increasing population-level physical activity through gaming.

Main Methods:

  • Reviewing principles from behavioral sciences (health behavior change, motor learning, serious games).
  • Incorporating business production insights (marketing, sales).
  • Applying technology engineering and design concepts (human-computer interaction, ergonomics, flow).

Main Results:

  • Proposed direct and indirect pathways for influencing habitual physical activity.
  • Introduced the concept of a game use lifecycle.
  • Analyzed examples of current active and sedentary games.

Conclusions:

  • Current theoretical applications in active videogame design have limitations.
  • A list of best-practice design principles is suggested.
  • Research ideas are proposed to enhance physical activity through active videogames.