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Games for Health Journal|July 21, 2015
Adherence to a Videogame-Based Physical Activity Program for Older Adults with SchizophreniaHeather Leutwyler, Erin M Hubbard, Glenna A DowlingGames for Health Journal|July 21, 2015
Modified Active Videogame Play Results in Moderate-Intensity ExerciseJavier Monedero, Adam C McDonnell, Melissa Keoghan, et al.Games for Health Journal|July 21, 2015
Feasibility of an Online and Mobile Videogame Curriculum for Teaching Children Safe and Healthy Cellphone and Internet BehaviorsYulin Hswen, Lauren Rubenzahl, David S BickhamGames for Health Journal|July 21, 2015
Game-Based Community Cognitive Health Intervention for Minority and Lower Socioeconomic Status Older Adults: A Feasibility Pilot StudyAmy A Overman, Ruth E RobbinsGames for Health Journal|July 21, 2015
Fuzzy Adjustment Control in Command Evaluation PlatformChadi Riman, Hicham Hallal, Eric Monacelli, et al.Games for Health Journal|July 21, 2015
Design Elements and Feasibility of an Organized Multiplayer Mobile Active Videogame for Primary School-Aged ChildrenSophie McKenzie, Shaun Bangay, Lisa M Barnett, et al.Games for Health Journal|July 22, 2015
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in ExergamesDeborah L Feltz, Samuel T Forlenza, Brian Winn, et al.Games for Health Journal|July 22, 2015
Promoting Children's Health with Digital Games: A Review of ReviewsHeidi Parisod, Anni Pakarinen, Lotta Kauhanen, et al.Games for Health Journal|July 22, 2015
Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual CareSue Dahl-Popolizio, Jamil Loman, Colleen Clemency CordesGames for Health Journal|July 22, 2015
Games? Seriously! A Candid Conversation with Ben Sawyer, Co-Founder of DigitalmillPageof 74