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Games for Health Journal|January 31, 2017
Videogame-Related Illness and Injury: A Review of the Literature and Predictions for Pokémon GO!Ali Pourmand, Kevin Lombardi, Evan Kuhl, et al.Games for Health Journal|January 5, 2017
Serious Games for Health: The Potential of MetadataStefan Göbel, Ralph MaddisonGames for Health Journal|December 16, 2016
Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility StudyKavita Radhakrishnan, Paul Toprac, Matt O'Hair, et al.Games for Health Journal|October 27, 2016
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young AdultsKelly A Mackintosh, Martyn Standage, Amanda E Staiano, et al.Games for Health Journal|September 6, 2022
Evaluation of a Novel Step Training Mobile App Intervention in Cardiopulmonary Rehabilitation: A Single-Arm Prospective Cohort StudyEmilie Amiss, Michelle CottrellGames for Health Journal|July 12, 2019
Development of a Classifier to Determine Factors Causing Cybersickness in Virtual Reality EnvironmentsAugusto Garcia-Agundez, Christian Reuter, Hagen Becker, et al.Games for Health Journal|August 2, 2019
Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older AdultsJohn Edison Muñoz, Afonso Gonçalves, Élvio Rúbio Gouveia, et al.Games for Health Journal|August 7, 2019
Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity ChangeTom Baranowski, Elizabeth J LyonsGames for Health Journal|October 31, 2018
Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older AdultsAlexandra Perrot, Pauline Maillot, Alan HartleyGames for Health Journal|October 20, 2018
Adult Perception Toward Videogames and Physical Activity Using Pokémon GoJohnny Madrigal-Pana, Julio Gómez-Figueroa, José Moncada-JiménezPageof 74