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IEEE Transactions on Visualization and Computer Graphics|October 2, 2025
An Empirical Evaluation of How Virtual Hand Visibility Affects Near-Field Size Perception and Reporting of Tangible Objects in Virtual RealityChandni Murmu, Rohith Venkatakrishnan, Roshan Venkatakrishnan, et al.IEEE Transactions on Visualization and Computer Graphics|October 2, 2025
Extended Reality Check: Evaluating XR Prototyping for Human-Robot Interaction in Contact-Intensive TasksTonia Mielke, Mareen Allgaier, Christian Hansen, et al.IEEE Transactions on Visualization and Computer Graphics|October 2, 2025
Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR ResearchKe Li, Mana Masuda, Susanne Schmidt, et al.IEEE Transactions on Visualization and Computer Graphics|October 2, 2025
The Role of Visual Augmentation on Embodied Skill Acquisition Across Perspectives and Body RepresentationsRuochen Cao, Zequn Liang, Chenkai Zhang, et al.IEEE Transactions on Visualization and Computer Graphics|September 29, 2025
SeG-Gaussian:Segmentation-Guided 3D Gaussian Optimization for Novel View SynthesisLing-Xiao Zhang, Chenbo Jiang, Yu-Kun Lai, et al.IEEE Transactions on Visualization and Computer Graphics|October 2, 2025
SGSG: Stroke-Guided Scene Graph GenerationQixiang Ma, Runze Fan, Lizhi Zhao, et al.IEEE Transactions on Visualization and Computer Graphics|October 2, 2025
Exploring the Effects of Augmented Reality Guidance Position within a Body-Fixed Coordinate System on Pedestrian NavigationShunbo Wang, Qing Xu, Klaus SchoeffmannIEEE Transactions on Visualization and Computer Graphics|October 2, 2025
Seeing What Matters: Attentional (MIS-) Alignment between Humans and AI in VR-Simulated Prediction of Driving AccidentsHoe Sung Ryu, Uijong Ju, Christian WallravenIEEE Transactions on Visualization and Computer Graphics|October 2, 2025
LeOp-GS: Learned Optimizer With Dynamic Gradient Update for Sparse-View 3DGSXinyu Lei, Xuan Wang, Longjun Liu, et al.IEEE Transactions on Visualization and Computer Graphics|December 28, 2020
Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VRXavier de Tinguy, Claudio Pacchierotti, Anatole Lecuyer, et al.Pageof 688