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JMIR Serious Games|May 10, 2022
Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field StudyJana Marina Kleschnitzki, Inga Grossmann, Reinhard Beyer, et al.
JMIR Serious Games|December 6, 2018
Potential of an Interactive Drug Prevention Mobile Phone App (Once Upon a High): Questionnaire Study Among StudentsMáté Kapitány-Fövény, Eszter Vagdalt, Zsófia Ruttkay, et al.
JMIR Serious Games|June 14, 2022
Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled TrialNaveed Anwar, Hossein Karimi, Ashfaq Ahmad, et al.
JMIR Serious Games|June 29, 2022
Instructor Development Workshops for Advanced Life Support Training Courses Held in a Fully Virtual Space: Observational StudyTetsuro Kiyozumi, Norio Ishigami, Daisuke Tatsushima, et al.
JMIR Serious Games|June 15, 2021
Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive ReviewMarc-André Maheu-Cadotte, Véronique Dubé, Sylvie Cossette, et al.
JMIR Serious Games|December 10, 2020
The Impact of Artificial Intelligence on the Chess WorldDelia Monica Duca Iliescu
JMIR Serious Games|March 21, 2015
Digital games for type 1 and type 2 diabetes: underpinning theory with three illustrative examplesMaged N Kamel Boulos, Shauna Gammon, Mavis C Dixon, et al.
JMIR Serious Games|April 25, 2023
Effects of Exergaming on Musculoskeletal Pain in Older Adults: Systematic Review and Meta-analysisNan Mo, Jin Yu Feng, Hai Xia Liu, et al.
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