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JMIR Serious Games|September 2, 2021
The Effect of a Serious Health Game on Children's Eating Behavior: Cluster-Randomized Controlled TrialFrans Folkvord, Gosse Haga, Alexandra ThebenJMIR Serious Games|April 29, 2020
Correction: Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community InsightsSarah Verschueren, Connor Buffel, Geert Vander SticheleJMIR Serious Games|April 30, 2020
Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative StudyPhilip Lindner, Alexander Rozental, Alice Jurell, et al.JMIR Serious Games|April 30, 2020
Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature ReviewOlufunmilola Abraham, Sarah LeMay, Sarah Bittner, et al.JMIR Serious Games|August 22, 2022
Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods ApproachDai-Jie Yang, Meng-Yao Lu, Chi-Wen Chen, et al.JMIR Serious Games|January 19, 2022
Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 PandemicJohn Muñoz, Samira Mehrabi, Yirou Li, et al.JMIR Serious Games|September 16, 2022
Prediction of Specific Anxiety Symptoms and Virtual Reality Sickness Using In Situ Autonomic Physiological Signals During Virtual Reality Treatment in Patients With Social Anxiety Disorder: Mixed Methods StudyJoo Young Chun, Hyun-Jin Kim, Ji-Won Hur, et al.JMIR Serious Games|November 23, 2021
Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled TrialYi-Ping Chao, Hai-Hua Chuang, Li-Jen Hsin, et al.JMIR Serious Games|November 25, 2021
Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation StudyDominique Jaccard, Laurent Suppan, Félicia BielserJMIR Serious Games|March 24, 2021
Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility StudyMary Hassandra, Evangelos Galanis, Antonis Hatzigeorgiadis, et al.Pageof 84