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JMIR Serious Games|August 27, 2025
Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot StudyLaura Isabel Hanke, Patrick Schwoerer, Florentine Huettl, et al.
JMIR Serious Games|July 17, 2020
Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort StudyBrendan Joseph Concannon, Shaniff Esmail, Mary Roduta Roberts
JMIR Serious Games|March 22, 2018
Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional StudyMarco Simões, Miguel Bernardes, Fernando Barros, et al.
JMIR Serious Games|June 13, 2020
Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational StudyBruno Bonnechère, Jean-Christophe Bier, Olivier Van Hove, et al.
JMIR Serious Games|September 2, 2021
The Effect of a Serious Health Game on Children's Eating Behavior: Cluster-Randomized Controlled TrialFrans Folkvord, Gosse Haga, Alexandra Theben
JMIR Serious Games|April 29, 2020
Correction: Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community InsightsSarah Verschueren, Connor Buffel, Geert Vander Stichele
JMIR Serious Games|April 30, 2020
Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative StudyPhilip Lindner, Alexander Rozental, Alice Jurell, et al.
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