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JMIR Serious Games|April 24, 2023
A Conceptual Framework (2D-ME) for Explaining Self-first and Self-third Person Views of Prototyping Dynamics in Serious Games Design: Experimental Case StudySofia Hadjileontiadou, Sofia B Dias, Leontios HadjileontiadisJMIR Serious Games|April 24, 2023
Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled TrialMaría Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González-Tardón, et al.JMIR Serious Games|March 31, 2021
Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design FrameworkDaniel S Epstein, Adam Zemski, Joanne Enticott, et al.JMIR Serious Games|July 31, 2020
Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping ReviewTeresa Hagan Thomas, Varshini Sivakumar, Dmitriy Babichenko, et al.JMIR Serious Games|May 16, 2023
Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation StudyXiangyi Cheng, Grover C Gilmore, Alan J Lerner, et al.JMIR Serious Games|June 27, 2020
Controlling for Placebo Effects in Computerized Cognitive Training Studies With Healthy Older Adults From 2016-2018: Systematic ReviewAlexander MasurovskyJMIR Serious Games|April 20, 2021
Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development StudySungjin Park, Sangkyun KimJMIR Serious Games|February 2, 2019
Young People's Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-BugCharlotte Victoria Eley, Vicki Louise Young, Catherine Victoria Hayes, et al.JMIR Serious Games|November 30, 2018
Emotion-in-Motion, a Novel Approach for the Modification of Attentional Bias: An Experimental Proof-of-Concept StudyLies Notebaert, Ben Grafton, Patrick Jf Clarke, et al.JMIR Serious Games|July 16, 2025
Exploring the Immediate and Long-Term Effects of Immersive Virtual Reality on Behavioral and Psychological Symptoms of Dementia and Caregiver Burden: Longitudinal Observational StudyLing-Chun Huang, Ching-Fang Chien, Yuan-Han YangPageof 84