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JMIR Serious Games|August 2, 2019
Factors Associated with Sustained Exergaming: Longitudinal InvestigationErin Kathleen O'Loughlin, Tracie A Barnett, Jennifer J McGrath, et al.JMIR Serious Games|March 26, 2017
Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods ApproachAlexander R Hale, Vicki Louise Young, Ann Grand, et al.JMIR Serious Games|November 9, 2018
Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic ReviewTheodore Oing, Julie PrescottJMIR Serious Games|July 25, 2019
A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire ValidationMaja Gorsic, Joshua D Clapp, Ali Darzi, et al.JMIR Serious Games|February 11, 2017
Game-Based Rehabilitation for Myoelectric Prosthesis ControlCosima Prahm, Ivan Vujaklija, Fares Kayali, et al.JMIR Serious Games|January 13, 2017
User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study DesignEllen Brox, Stathis Th Konstantinidis, Gunn EvertsenJMIR Serious Games|March 3, 2021
The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental SurveyPriscilla HaringJMIR Serious Games|March 23, 2021
The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design ApproachGijs Terlouw, Derek Kuipers, Job van 't Veer, et al.JMIR Serious Games|November 8, 2021
Serious Games Are Not Serious Enough for Myoelectric ProstheticsChristian Alexander Garske, Matthew Dyson, Sigrid Dupan, et al.JMIR Serious Games|November 9, 2021
Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation StudyTianming Zuo, Baozhi Sun, Xu Guan, et al.Pageof 87