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JMIR Serious Games|February 6, 2022
Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental DesignStefan Carlo Michalski, Ancret Szpak, Caroline Ellison, et al.
JMIR Serious Games|February 6, 2015
The cure: design and evaluation of a crowdsourcing game for gene selection for breast cancer survival predictionBenjamin M Good, Salvatore Loguercio, Obi L Griffith, et al.
JMIR Serious Games|April 18, 2022
A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older WomenMichael C Robertson, Maria Chang Swartz, Ursela Christopherson, et al.
JMIR Serious Games|March 14, 2022
A Reusable Multiplayer Game for Promoting Active School Transport: Development StudyTeemu H Laine, Nhi Duong, Helena Lindvall, et al.
JMIR Serious Games|May 13, 2018
Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot StudyPatrick Motz, Megan Gray, Taylor Sawyer, et al.
JMIR Serious Games|April 17, 2019
Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements AnalysisMatthew Jones, Alena Denisova, Stephen Mitchell, et al.
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