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JMIR Serious Games|January 16, 2023
A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality TherapyJessica Bond, Alexandra Kenny, Vanessa Pinfold, et al.JMIR Serious Games|June 14, 2022
The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled TrialHendrik Engelbrecht, Laura Nynke van der Laan, Renske van Enschot, et al.JMIR Serious Games|July 8, 2022
The Impact of Cognitive Function on Virtual Reality Intervention for Upper Extremity Rehabilitation of Patients With Subacute Stroke: Prospective Randomized Controlled Trial With 6-Month Follow-upYan Leng, Wai Leung Ambrose Lo, Yu Rong Mao, et al.JMIR Serious Games|November 29, 2022
Artificial Intelligence-Driven Serious Games in Health Care: Scoping ReviewAlaa Abd-Alrazaq, Israa Abuelezz, Asma Hassan, et al.JMIR Serious Games|November 29, 2022
Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental StudyJulia Ciążyńska, Michał Janowski, Janusz MaciaszekJMIR Serious Games|June 10, 2022
Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled TrialAnita Meinke, Rick Peters, Ruud H Knols, et al.JMIR Serious Games|October 12, 2021
Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based StudyMelanie Suppan, Loric Stuby, Stephan Harbarth, et al.JMIR Serious Games|March 24, 2021
A Depth Camera-Based, Task-Specific Virtual Reality Rehabilitation Game for Patients With Stroke: Pilot Usability StudyYangfan Xu, Meiqinzi Tong, Wai-Kit Ming, et al.JMIR Serious Games|November 3, 2021
Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional StudyEmma Claesdotter-Knutsson, Anders HåkanssonJMIR Serious Games|April 22, 2024
Psychometric Properties of the Metacognitions About Online Gaming Scale in the Chinese Population and Its Relationship With Internet Gaming Disorder: Cross-Sectional StudyShuhong Lin, Xinxin Chen, Linxiang Tan, et al.Pageof 84