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JMIR Serious Games|April 5, 2017
A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot StudyTessa A Kouwenhoven-Pasmooij, Suzan Jw Robroek, Sui Wai Ling, et al.JMIR Serious Games|August 30, 2019
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional ExperimentBoris Feodoroff, Ippokratis Konstantinidis, Ingo FroböseJMIR Serious Games|August 29, 2019
An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design ApproachJunho Ko, Jong Joo Lee, Seong-Wook Jang, et al.JMIR Serious Games|August 27, 2025
Digital Catalysts for Noncommunicable Disease Prevention Serious Games and Gamified Applications: Framework Design StudyChristoph Aigner, René Baranyi, Thomas GrechenigJMIR Serious Games|May 5, 2020
Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods StudyMeredith J Pensak, Lisbet S Lundsberg, Nancy L Stanwood, et al.JMIR Serious Games|April 17, 2020
Development and Evaluation of Intelligent Serious Games for Children With Learning Difficulties: Observational StudyAndrej Flogie, Boris Aberšek, Metka Kordigel Aberšek, et al.JMIR Serious Games|April 20, 2017
What Older People Like to Play: Genre Preferences and Acceptance of Casual GamesAlvin Chesham, Patric Wyss, René Martin Müri, et al.JMIR Serious Games|October 19, 2018
Virtual Reality Clinical Research: Promises and ChallengesBernie Garrett, Tarnia Taverner, Diane Gromala, et al.JMIR Serious Games|June 14, 2018
Physical Wellness Among Gaming Adults: Cross-Sectional StudyJames Arnaez, Georgia Frey, Donetta Cothran, et al.JMIR Serious Games|September 11, 2016
Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods StudyAlaa AlMarshedi, Gary Wills, Ashok RanchhodPageof 84