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JMIR Serious Games|August 26, 2020
Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping ReviewBianca Steiner, Lena Elgert, Birgit Saalfeld, et al.
JMIR Serious Games|August 7, 2020
User Experience of Interactive Technologies for People With Dementia: Comparative Observational StudyLuis Duarte Andrade Ferreira, Henrique Ferreira, Sofia Cavaco, et al.
JMIR Serious Games|August 20, 2020
Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative StudySusanne M van der Veen, Alexander Stamenkovic, Megan E Applegate, et al.
JMIR Serious Games|February 6, 2015
What serious video games can offer child obesity preventionDebbe Thompson
JMIR Serious Games|February 7, 2015
Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With DepressionColleen Cheek, Heather Bridgman, Theresa Fleming, et al.
JMIR Serious Games|July 4, 2020
Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods StudyOlufunmilola Abraham, Tanvee Thakur, Randall Brown
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