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JMIR Serious Games|March 12, 2026
Correction: Children's Improvement After Language and Rhythm Training With the Digital Medical Device Poppins for Dyslexia: Single-Arm Intervention StudyCharline Grossard, Melanie Descamps, Hugues Pellerin, et al.JMIR Serious Games|February 25, 2026
Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview StudySijia Li, Genying Liu, Li Qiao, et al.JMIR Serious Games|June 11, 2020
Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative StudyRebecca A Mairs, Marthinus J Bekker, Tony Patolo, et al.JMIR Serious Games|May 4, 2026
Brain Structural Covariance Networks in Long-Term First-Person Shooter and Multiplayer Online Battle Arena Players: Cross-Sectional StudyZhenggen Lin, Fujia Jiao, Yuanbo Ma, et al.JMIR Serious Games|March 2, 2026
Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot StudyWon Kim, Minwoo Seong, SeungJun KimJMIR Serious Games|June 10, 2026
Multimodal Psychophysiological Assessment of Craving in Patients With Alcohol Dependence During Virtual Reality Cue Exposure: Exploratory Single-Arm Clinical StudyAlva Lütt, Nadja Ruckser, Alessandro Turno, et al.JMIR Serious Games|April 2, 2026
Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative ResearchXiaofeng Qiao, Shan Tian, Min Tang, et al.JMIR Serious Games|March 31, 2026
Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional StudySylwia Starzec, Sławomir Śpiewak, Jolanta Starosta, et al.JMIR Serious Games|May 4, 2026
Gamified Feedback-Based Training System for Pediatric Asthma Inhaler Use: Mixed Methods Randomized Crossover StudyHaoyu Zhang, Xiaoying LiJMIR Serious Games|April 27, 2026
Reciprocal Within-Person Dynamics Between Internet Gaming Disorder Symptoms, Physical Activity, and Loneliness Among Chinese Adolescent Gamers: Three-Wave Prospective Cohort StudyChang Hu, Xuan Meng, Xi Wang, et al.Pageof 84