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JMIR Serious Games|December 16, 2021
Augmented Reality in Physical Therapy: Systematic Review and Meta-analysisMaria Jesus Vinolo Gil, Gloria Gonzalez-Medina, David Lucena-Anton, et al.JMIR Serious Games|February 21, 2022
Immersive Virtual Reality-Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post StudyKaiYan Zhu, QiongYao Zhang, BingWei He, et al.JMIR Serious Games|July 9, 2026
Game Customization and Pace Effects on Movement Performance and the User Experience During Serious Games for Balance Among People After a Stroke: Cross-Sectional Repeated Measures StudyUrška Puh, Nina Čelofiga, Judith E DeutschJMIR Serious Games|April 2, 2026
Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative ResearchXiaofeng Qiao, Shan Tian, Min Tang, et al.JMIR Serious Games|March 31, 2026
Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional StudySylwia Starzec, Sławomir Śpiewak, Jolanta Starosta, et al.JMIR Serious Games|May 4, 2026
Gamified Feedback-Based Training System for Pediatric Asthma Inhaler Use: Mixed Methods Randomized Crossover StudyHaoyu Zhang, Xiaoying LiJMIR Serious Games|April 27, 2026
Reciprocal Within-Person Dynamics Between Internet Gaming Disorder Symptoms, Physical Activity, and Loneliness Among Chinese Adolescent Gamers: Three-Wave Prospective Cohort StudyChang Hu, Xuan Meng, Xi Wang, et al.JMIR Serious Games|April 13, 2026
Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance IndustryAbbas Salami, Tasos Papastylianou, Marvellous Adeoye, et al.JMIR Serious Games|March 30, 2026
Virtual Reality-Based Pain Modulation in Subacute Musculoskeletal Injury: Functional Near-Infrared Spectroscopy Study of Neural and Behavioral CorrelatesRyan Andrew Mace, Ziyan Wu, Christine B Sieberg, et al.JMIR Serious Games|August 28, 2026
Behavioral and Physiological Responses to Sensory and Cognitive Demands in an Immersive Virtual Reality Shopping Task in Unimpaired Young Adults: Within-Subjects Experimental StudySalvatore Luca Cucinella, Job LA Mulder, Joost Cf de Winter, et al.Pageof 87