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JMIR Serious Games|August 3, 2021
A Therapeutic Game for Sexually Abused Children and Adolescents (Vil Du?!): Exploratory Mixed Methods EvaluationJoyce Johanna Endendijk, Henny Tichelaar, Menno Deen, et al.
JMIR Serious Games|August 9, 2022
Effect of Virtual Reality on Pediatric Pain and Fear During Procedures Involving Needles: Systematic Review and Meta-analysisMarta Lluesma-Vidal, Raquel Carcelén González, Laura García-Garcés, et al.
JMIR Serious Games|August 2, 2022
Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial GuideAarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, et al.
JMIR Serious Games|April 14, 2020
Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMasterIsmael Edrein Espinosa-Curiel, Edgar Efrén Pozas-Bogarin, Jorge Luis Lozano-Salas, et al.
JMIR Serious Games|May 5, 2021
Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod StudyJannicke Baalsrud Hauge, Heinrich Söbke, Thomas Bröker, et al.
JMIR Serious Games|April 30, 2020
Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping ReviewIlaria Montagni, Inass Mabchour, Christophe Tzourio
JMIR Serious Games|June 13, 2020
Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental StudyRosa Sze Man Wong, Frederick Ka Wing Ho, Keith Tsz Suen Tung, et al.
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