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JMIR Serious Games|January 10, 2023
Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational StudyLaurie A Malone, Christen J Mendonca, Sangeetha Mohanraj, et al.
JMIR Serious Games|June 29, 2021
Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework ProposalMaría Del Pilar Beristain-Colorado, Jorge Fernando Ambros-Antemate, Marciano Vargas-Treviño, et al.
JMIR Serious Games|July 13, 2021
Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled TrialTsz-Ngai Mok, Junyuan Chen, Jinghua Pan, et al.
JMIR Serious Games|June 16, 2021
Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video GamesMagdalena Kowal, Eoin Conroy, Niall Ramsbottom, et al.
JMIR Serious Games|July 15, 2021
Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation AnalysisKwang-Ho Seok, YeolHo Kim, Wookho Son, et al.
JMIR Serious Games|October 17, 2019
A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience EvaluationDarlinton Barbosa Feres Carvalho, Daniel Bueno Domingueti, Sandro Martins De Almeida Santos, et al.
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