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JMIR Serious Games|February 6, 2015
How to systematically assess serious games applied to health careMaurits Graafland, Mary Dankbaar, Agali Mert, et al.
JMIR Serious Games|February 6, 2015
Active fantasy sports: rationale and feasibility of leveraging online fantasy sports to promote physical activityArlen C Moller, Sara Majewski, Melanie Standish, et al.
JMIR Serious Games|March 5, 2015
The design and relevance of a computerized gamified depression therapy program for indigenous māori adolescentsMatthew Shepherd, Theresa Fleming, Mathijs Lucassen, et al.
JMIR Serious Games|March 12, 2015
Therapists' perceptions of social media and video game technologies in upper limb rehabilitationSandy K Tatla, Navid Shirzad, Keith R Lohse, et al.
JMIR Serious Games|April 26, 2022
Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire StudyBhavneet Walia, Jeeyoon Kim, Ignatius Ijere, et al.
JMIR Serious Games|April 13, 2023
Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional StudyKerem Ersin, Emre Gürlek, Hakan Güler, et al.
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