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JMIR Serious Games|January 6, 2021
Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled TrialLuciano Henrique De Oliveira Santos, Kazuya Okamoto, Ryo Otsuki, et al.
JMIR Serious Games|May 6, 2022
HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot StudyIsmael Edrein Espinosa-Curiel, Edgar Efrén Pozas-Bogarin, Maryleidi Hernández-Arvizu, et al.
JMIR Serious Games|May 9, 2019
Do-It-Yourself Gamified Cognitive Training: ViewpointSjors Cf van de Weijer, Mark L Kuijf, Nienke M de Vries, et al.
JMIR Serious Games|January 10, 2020
Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model ComprehensionMichael Winter, Rüdiger Pryss, Thomas Probst, et al.
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