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New Media & Society|December 25, 2018
Megabooth: The cultural intermediation of indie gamesFelan Parker, Jennifer R Whitson, Bart SimonNew Media & Society|December 25, 2018
Discourses on disconnectivity and the right to disconnectPepita HesselberthNew Media & Society|December 25, 2018
Collateral benefits of Internet use: Explaining the diverse outcomes of engaging with the InternetAlexander Jam Van Deursen, Ellen J HelsperNew Media & Society|December 25, 2018
Identity and collective action via computer-mediated communication: A review and agenda for future researchAnna Priante, Michel L Ehrenhard, Tijs van den Broek, et al.New Media & Society|December 25, 2018
Under the bridge: An in-depth examination of online trolling in the gaming contextChristine Cook, Juliette Schaafsma, Marjolijn AntheunisNew Media & Society|March 20, 2019
The first-level digital divide shifts from inequalities in physical access to inequalities in material accessAlexander Jam van Deursen, Jan Agm van DijkNew Media & Society|August 4, 2025
Urban digital twins: Digital twins for participatory steeringOliver Dawkins, Rob KitchinNew Media & Society|November 12, 2025
Social media platforms for politics: A comparison of Facebook, Instagram, Twitter, YouTube, Reddit, Snapchat, and WhatsAppShelley Boulianne, Christian P Hoffmann, Michael BossettaNew Media & Society|September 24, 2024
Desirable work: Creative autonomy and the everyday turn in game productionChris J YoungNew Media & Society|July 13, 2026
Online toxic speech as positioning acts: Hate as discursive mechanisms for othering and belongingEsteban Morales, Jaigris Hodson, Victoria O'Meara, et al.Pageof 5