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Universal Access in the Information Society|July 12, 2021
Technology-enhanced and game based learning for children with special needs: a systematic mapping studyJose A Gallud, Monica Carreño, Ricardo Tesoriero, et al.Universal Access in the Information Society|July 26, 2021
Universal access: user needs for immersive captioningChris J HughesUniversal Access in the Information Society|May 31, 2022
Developing a model to evaluate and improve user experience with hand motions in virtual reality environmentsAndres Mitre-Ortiz, Jaime Muñoz-Arteaga, Héctor Cardona-ReyesUniversal Access in the Information Society|November 21, 2022
Investigating the impact of IoT-Based smart laboratories on students' academic performance in higher educationMuhammad Mujtaba Asad, Aqsa Naz, Asadullah Shaikh, et al.Universal Access in the Information Society|November 21, 2022
Cross-cultural factors influencing the adoption of virtual reality for practical learningDiego Monteiro, Teng Ma, Yue Li, et al.Universal Access in the Information Society|March 29, 2021
Reassessing the disability divide: unequal access as the world is pushed onlineMark ScanlanUniversal Access in the Information Society|October 3, 2022
Evaluating students' behavioral intention and system usability of augmented reality-aided distance design learning during the COVID-19 pandemicHsinfu Huang, Guiru LiuUniversal Access in the Information Society|June 26, 2023
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemicHayato Kishira, Ginga SasakiUniversal Access in the Information Society|February 15, 2023
From disabled tourists to impaired cyborg tourists: What would it take to transform?Laiba Ali, Hasan Kilic, Ali ÖztürenUniversal Access in the Information Society|September 6, 2021
HELF (Haptic Encoded Language Framework): a digital script for deaf-blind and visually impairedSimerneet Singh, Nishtha Jatana, Vasu GoelPageof 8