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相关概念视频

Robbers Cave04:49

Robbers Cave

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During the 1950s, the landmark Robbers Cave experiment demonstrated that when groups must compete with one another, intergroup conflict, hostility, and even violence may result. At the Oklahoman summer camp, two troops of boys—termed the Rattlers and the Eagles—took part in a week-long tournament. During this time, their negativity culminated in derogatory name-calling, fistfights, and even vandalism and destruction of property. However, this work also revealed that such tension...
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There are many research methods available to psychologists in their efforts to understand, describe, and explain behavior and the cognitive and biological processes that underlie it.
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Community-based interventions in mental health represent a paradigm shift from institution-centered care to treatments embedded within the fabric of local communities. By prioritizing inclusion and leveraging existing societal structures, this approach fosters a supportive environment conducive to addressing mental health challenges while promoting individual dignity and agency.
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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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相关实验视频

Updated: Jul 25, 2025

Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
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小学学生在国家项目基础倡议期间使用Minecraft教育的经验:爱尔兰研究

Eadaoin J Slattery1, Deirdre Butler2, Michael O'Leary1

  • 1Centre for Assessment Research, Policy and Practice in Education, Institute of Education, Dublin City University, Dublin, Ireland.

TechTrends : for leaders in education & training
|June 26, 2023
PubMed
概括

Minecraft教育在小学生中培养了21世纪的技能,如创造力和协作. 这种基于游戏的平台在国家基于项目的学习计划中被证明是易于使用,有用和愉快的.

关键词:
基于游戏的学习.在这里,我们可以看到MinecraftMinecraft.混合方法混合方法.基于项目的学习项目.学校 学校 学校 学校 在校

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科学领域:

  • 教育技术的教育技术
  • 基于游戏的学习
  • 数字教学数字教学.

背景情况:

  • Minecraft教育是一款基于游戏的数字学习平台,旨在培养21世纪的竞争力.
  • 创新的基于项目的学习计划可以提高学生的参与度和技能发展.

研究的目的:

  • 用Minecraft教育探索小学学生的经验.
  • 评估平台对学习机会,易用性,实用性和乐趣的影响.
  • 确定与学生参与和技能发展相关的关键主题,在基于国家项目的倡议.

主要方法:

  • 采用混合方法设计,有173名小学学生 (3-6年级) 完成了调查.
  • 对30名六年级学生进行了焦点小组采访,以收集定性数据.
  • 调查检查了学习机会,易用性,实用性和乐趣;定性数据进行了主题分析.

主要成果:

  • 学生们报告了良好的学习机会,特别是创造力和协作.
  • 在Minecraft教育平台被认为是易于使用和有用.
  • 学生们发现使用Minecraft教育很有趣,导致了高参与度.

结论:

  • Minecraft教育有效地支持创造力,协作和数字技能发展.
  • 该平台提供了一个沉浸式的学习环境,增强了学生的参与度.
  • 基于Minecraft教育的创新项目学习对小学学生的学习有价值.