模拟的眼睛高度对大小感知的影响不同,取决于现实世界的姿势.
Fatemeh Ghasemi1, Laurence R Harris2, Björn Jörges1
1Center for Vision Research, York University, 4700 Keele Street, Toronto, ON, M3J 1P3, Canada.
Scientific reports
|November 17, 2023
概括
现实生活中的姿势在虚拟现实 (VR) 中显著影响知觉到的物体大小. 坐姿放大了模拟眼睛高度对尺寸感知的影响,与其他姿势不同.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 感知心理学 感知心理学
背景情况:
- 感知到的眼睛高度会影响在现实和虚拟环境中的对象大小感知.
- 在VR中,真实和模拟的眼睛高度之间的冲突可能会改变用户体验.
研究的目的:
- 调查现实生活中的姿势如何影响VR中的尺寸感知.
- 测试假设,清晰的现实世界的眼睛高度预期放大VR模拟效应.
主要方法:
- 40名参与者将虚拟对象的大小与VR中的物理对象进行了比较.
- 任务在四种现实姿势 (仰卧,坐着,站着,站在桌子上) 和各种模拟的眼睛高度中执行.
- 虚拟正方形的感知大小与实物棒进行了评估.
主要成果:
- 感知到的物体大小与模拟的眼睛高度相反,这证实了先前的研究.
- 模拟的眼睛高度变化对坐在姿势中的尺寸感知有显著更大的影响.
- 模拟的眼睛高度的效果并没有显著减少躺着的位置与站立相比.
结论:
- 现实生活中的姿势明显影响虚拟现实环境中的视觉尺寸感知.
- 关于可靠的地面平面估计的假设没有得到充分支持,这表明了复杂的相互作用.
- 研究结果强调了考虑用户姿势的重要性,以获得准确的VR体验.
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