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实时数字化视觉反在运动治疗下肢功能缺陷:在原型测试期间可用性因素的定性研究.

Klaus Widhalm1,2,3, Lukas Maul4,5, Sebastian Durstberger3,4,5

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概括

数字实时反系统在治疗骨关节炎患者的功能缺陷方面表现有前途. 用户对原型可视化的反强调了需要提高清晰度,教学元素和游戏化来增强治疗用途的需要.

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数字化的视觉反.运动疗法 运动疗法功能性赤字是指一个功能性赤字.下肢的下肢是最重要的.手机电话 手机电话手机电话骨关节炎是一种关节炎.物理治疗,物理治疗.康复康复康复康复康复康复一个严的游戏.可用性可用性可用性视觉化的可视化

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科学领域:

  • 生物力学和康复工程 生物力学和康复工程
  • 人与计算机在医疗保健中的互动
  • 数字健康干预措施 数字健康干预措施

背景情况:

  • 骨关节炎是一种常见的退行性肌肉骨疾病,通常需要手术干预,如全膝盖或关节整形术.
  • 下肢的功能运动缺陷是骨关节炎的预后因素,这表明有针对性的运动训练可以帮助治疗.
  • 数字实时反系统可以增强患者的动力和坚持炼方案.

研究的目的:

  • 收集用户建议,以优化原型反可视化在homeSETT系统内,旨在治疗功能缺陷.
  • 为了评估患者,理疗师和医生对当前反可视化的感知,用于针对侧侧干部的炼,盆腔下降和推力.
  • 确定具体的改进和变化,以提高反系统的可用性和有效性.

主要方法:

  • 使用运动实验室进行3D光电子运动分析的定性研究.
  • 在原型测试和测试后半结构面试期间通过"大声思考"方法收集的可用性数据.
  • 对转录的采访和大声思考日志进行定性内容分析,以识别用户反和建议.

主要成果:

  • 参与者 (患者,物理治疗师,医生) 发现原型反可视化是愉快的和治疗上适用的,欣赏他们的简单性和清晰性.
  • 一些用户在识别反目标和将可视化与他们的动作相关联方面遇到了挑战,这表明需要改进.
  • 关键建议包括优化颜色方案,灵敏度和难度,以及结合教学信息和游戏化元素,如奖励和重复计数.

结论:

  • 原型反可视化得到了积极的接待,并被认为适合临床治疗环境.
  • 用户反为增强颜色方案,灵敏度和可识别可视化提供了宝贵的见解.
  • 未来的开发工作将集中在将游戏化和教学元素纳入其中,然后在患者群体中评估homeSETT系统的有效性.