Jove
Visualize
联系我们
JoVE
x logofacebook logolinkedin logoyoutube logo
关于 JoVE
概览领导团队博客JoVE 帮助中心
作者
出版流程编辑委员会范围与政策同行评审常见问题投稿
图书馆员
用户评价订阅访问资源图书馆顾问委员会常见问题
研究
JoVE JournalMethods CollectionsJoVE Encyclopedia of Experiments存档
教育
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab Manual教师资源中心教师网站
使用条款与条件
隐私政策
政策

相关概念视频

Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

503
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
503

您也可能阅读

相关文章

通过共同作者、期刊和引用图与本文相关的文章。

排序
Same author

Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments.

IEEE transactions on visualization and computer graphics·2025
Same author

The effects of biophilic design on steering performance in virtual reality.

Scientific reports·2025
Same author

Subtype-specific prognostic impact of Bcl-2 in HER2-positive and HER2-negative breast cancer.

Scientific reports·2025
Same author

Analyzing User Behaviour Patterns in a Cross-Virtuality Immersive Analytics System.

IEEE transactions on visualization and computer graphics·2024
Same author

Hounsfield Units Predict Survival of Patients With Estrogen Receptor-Positive and Human Epithelial Growth Factor Receptor 2-Negative Breast Cancer.

Clinical breast cancer·2023
Same author

Adding virtual plants leads to higher cognitive performance and psychological well-being in virtual reality.

Scientific reports·2023
Same journal

LivingAvatars: Robust Head Reconstruction With Gaussian Lifecycle Management and Neural Detail Synthesis.

IEEE transactions on visualization and computer graphics·2026
Same journal

Two-phase Impulse Fluid on Particle Flow Map.

IEEE transactions on visualization and computer graphics·2026
Same journal

FGO-SLAM++: Real-time Geometry-Aware Gaussian SLAM with Continuous Opacity Field.

IEEE transactions on visualization and computer graphics·2026
Same journal

Blue Noise Dithering for Reservoir-based Spatio-temporal Importance Resampling.

IEEE transactions on visualization and computer graphics·2026
Same journal

ROS-GS: Relightable Outdoor Scenes With Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
查看所有相关文章

相关实验视频

Updated: May 23, 2025

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

5.9K

在多尺度虚拟环境中的异心导航接口的缩放技术.

Jong-In Lee, Wolfgang Stuerzlinger

    IEEE transactions on visualization and computer graphics
    |March 10, 2025
    PubMed
    概括
    此摘要是机器生成的。

    一种新的基于滚动的方法来控制虚拟环境中的尺度,显著提高了导航速度和准确性. 与传统的双手方法相比,这种技术提高了用户效率,优化了虚拟现实体验.

    更多相关视频

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    1.8K
    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    12.6K

    相关实验视频

    Last Updated: May 23, 2025

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
    06:28

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

    Published on: August 26, 2018

    5.9K
    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    1.8K
    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    12.6K

    科学领域:

    • 人与计算机的交互
    • 虚拟现实 虚拟现实 虚拟现实
    • 可用性工程可用性工程

    背景情况:

    • 导航多个规模的虚拟环境需要有效的方法来调整规模跨不同层面的规模 (LoS).
    • 现有的技术经常在连续缩放中的速度和准确性方面扎,特别是在外心导航环境中.

    研究的目的:

    • 引入和评估一种基于滚动的新型尺度控制方法,用于在多尺度虚拟环境中的外心导航.
    • 调查输入方法和缩放中心对导航性能和可用性的影响.

    主要方法:

    • 开发了一个基于滚动的尺度控制技术,用于虚拟环境导航.
    • 进行了一项用户研究,比较基于滚动的方法与双人工方法,分析任务完成时间,错误率和可用性.
    • 研究了不同缩放中心与输入方法结合的影响.

    主要成果:

    • 与双手方法相比,基于滚动的输入方法显著减少了任务完成时间和错误率.
    • 基于滚动的方法证明了提高效率和改善用户体验.
    • 缩放中心的选择极大地影响了缩放技术的可用性,特别是在特定的输入方法中.

    结论:

    • 基于滚动的尺度控制为多尺度虚拟环境中的外中心导航提供了更有效,更准确的交互方法.
    • 这些发现为设计直观和高性能虚拟现实导航系统提供了宝贵的见解.
    • 优化输入方法和缩放中心对于虚拟环境中有效的规模控制至关重要.