人类对磁感觉依赖的概率性决策.
In-Taek Oh1, Soo-Chan Kim2, Yongkuk Kim3
1Brain Science and Engineering Institute, Kyungpook National University, Daegu, Republic of Korea.
Frontiers in neuroscience
|March 24, 2025
概括
人类的决策受地磁场 (GMF) 的影响. 破坏GMF显著阻碍了围棋游戏中的潜意识选择,揭示了在概率决策中依赖磁共振的机制.
科学领域:
- 神经科学是一个神经科学.
- 生物物理学的生物物理.
- 人类感官感知是人类的感官感知.
背景情况:
- 动物利用地磁场 (GMF) 进行导航和定向.
- 人类对转基因菌的敏感性尚未得到充分理解.
- 之前的研究表明,围棋游戏石头选择中的理论和实证概率之间存在偏差.
研究的目的:
- 调查GMF在调节潜意识,非空间人类决策中的作用.
- 阐明GMF对决策影响的潜在机制.
- 为了使用围棋游戏的二进制石头选择作为模型系统.
主要方法:
- 实验室实验涉及围棋游戏的石头选择任务.
- 通过取消环境地磁场 (GMF) 的操纵.
- 应用特定的磁共振射频来评估决策减弱.
- 分析与试验和决策步骤相关的石材选择率.
主要成果:
- 取消环境GMF显著阻碍了决策中的实验概率.
- 在特定的磁共振射频范围内证实了决策减弱.
- 潜意识的石头选择被确定为二元决策中调节的主要目标.
结论:
- 地磁场 (GMF) 影响人类潜意识的决策.
- 一个依赖磁场共振的机制是理论概率转化为实证概率的基础.
- 结果提供了关于GMF对概率决策的影响的见解.
相关概念视频
Reason and Intuition
6.3K
The human brain processes information for decision-making using one of two routes: an intuitive system and a rational system (Epstein, 1994; popularized by Kahneman, 2011 as System 1 and System 2, respectively). The intuitive system is quick, impulsive, and operates with minimal effort, relying on emotions or habits to provide cues for what to do next, while the rational system is logical, analytical, deliberate, and methodical. Research in neuropsychology suggests that the...
6.3K
Decision Making
74
Decision-making is a fundamental cognitive process that involves evaluating alternatives and selecting among them. This process can range from simple choices, such as deciding what to wear, to complex decisions, like choosing a major in college or a career path. The complexity of the decision often dictates the approach we use, which can be broadly categorized into two types: automatic and controlled decision-making.
Automatic decision-making is fast, intuitive, and relies on gut feelings...
Automatic decision-making is fast, intuitive, and relies on gut feelings...
74
The Availability Heuristic
5.9K
A heuristic is a general problem-solving framework (Tversky & Kahneman, 1974). You can think of these as mental shortcuts that are used to solve problems. Different types of heuristics are used in different types of situations, and the impulse to use a heuristic occurs when one of five conditions is met (Pratkanis, 1989):
5.9K
Magnetic Susceptibility and Permeability
911
In linear magnetic materials, like paramagnets and diamagnets, magnetization is proportional to the magnetic field intensity. The constant of proportionality, a dimensionless number, is called magnetic susceptibility. The value of the susceptibility depends on the type of material.
When diamagnetic materials are placed under an external magnetic field, the moments opposite to the field are induced. Hence, the susceptibility for diamagnets has a minimal negative value of 10-5–10-6. Since...
When diamagnetic materials are placed under an external magnetic field, the moments opposite to the field are induced. Hence, the susceptibility for diamagnets has a minimal negative value of 10-5–10-6. Since...
911
Magnetism
6.2K
Magnets are commonly found in everyday objects, such as toys, hangers, elevators, doorbells, and computer devices. Experimentation on these magnets shows that all magnets have two poles: one is labeled north (N) and the other south (S). Magnetic poles repel if they are alike and attract if unlike. Moreover, both poles of a magnet attract unmagnetized pieces of iron.
An individual magnetic pole cannot be isolated. No matter how small, every piece of a magnet contains a north pole and a south...
An individual magnetic pole cannot be isolated. No matter how small, every piece of a magnet contains a north pole and a south...
6.2K
Introduction to Special Senses
5.4K
Sensory receptors play an integral part in comprehending our external and internal environments. They receive diverse stimuli, converting them into the nervous system's electrochemical signals. This conversion occurs as the stimulus alters the sensory neuron's cell membrane potential, instigating the generation of an action potential. This action potential is subsequently transmitted to the central nervous system (CNS), which integrates with other sensory data or higher cognitive...
5.4K


