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相关概念视频

Drug Dosage Regimen: Overview01:15

Drug Dosage Regimen: Overview

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A drug dosage regimen describes the specific instructions and schedule for administering a drug to a patient. It considers factors such as drug dosage, frequency, route of administration, and duration of treatment. Designing an appropriate dosage regimen for a patient aims to achieve a target drug concentration at the site of action.
Typically, the starting dose and dosing interval are guided by the manufacturer's recommendations based on clinical trials conducted during and after drug...
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Nursing Clinical Information System01:27

Nursing Clinical Information System

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Nursing Clinical Information System (NCIS)
A Nursing Clinical Information System (NCIS) is a specialized type of healthcare information system tailored to meet the unique needs of nursing practice. It incorporates the principles of nursing informatics to streamline information management and improve the quality of care delivery.
Critical attributes of NCIS include:
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Methods of Documentation II: POMR01:26

Methods of Documentation II: POMR

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The Problem-Oriented Medical Record (POMR) revolutionized medical record-keeping by introducing a systematic approach focusing on the patient's problems rather than merely listing symptoms. Dr. Lawrence Weed's introduction of this method in the 1960s marked a significant advancement in medical documentation. The POMR framework consists of four key components: the database, problem list, plan of care, and progress notes.
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相关实验视频

Updated: Sep 12, 2025

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management
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The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management

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MedScrab:一种创新的互动移动游戏,用于增强药物知识保留能力.

Don Roosan1, Tiffany Khou2, Huong Phan3

  • 1Merrimack College, North Andover, MA 01845, USA.

Studies in health technology and informatics
|August 8, 2025
PubMed
概括

这项研究表明,手机游戏显著改善了成年人对药物的坚持和健康信息的保留. 该游戏为患者和护理人员提供了一个有吸引力的工具,以有效地管理慢性疾病.

关键词:
药物治疗的坚持 药物治疗的坚持药物信息 药物信息 药物信息游戏化的游戏化移动游戏手机游戏

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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
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科学领域:

  • 医疗信息学 医疗信息学
  • 行为科学 行为科学
  • 数字健康数字健康

背景情况:

  • 不遵守治疗方案是治疗慢性疾病的一个重要障碍,导致不良健康结果.
  • 需要有效的策略来改善一般人群的药物服药和健康信息保留.

研究的目的:

  • 评估一款创新的移动游戏在提高药物服药和保持健康信息方面的有效性.
  • 为了比较移动游戏与信息小册子对患者知识和坚持的影响.

主要方法:

  • 使用亚马逊机械土耳其进行了一项随机对照试验.
  • 参与者被分为两组:一组接受了移动游戏干预,另一组接受了信息小册子.
  • 干预前后的测验评估了知识,游戏时间也被记录下来.

主要成果:

  • 移动游戏组在干预后的测试成绩与干预前的成绩相比,在统计学上显著改善 (p < 0.001).
  • 在游戏参与度和得分改善之间发现了中等的正相关性 (相关性 = 0.346,p < 0.001).
  • 虽然没有直接关联,但更长的游戏时间往往与更好的结果有关.

结论:

  • 开发的交互式移动游戏展示了其作为一种有吸引力的工具的潜力,用于改善慢性疾病管理中的患者和护理人员赋权.
  • 需要进一步的研究来优化和扩大移动卫生干预措施的使用,以加强公共卫生倡议.