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在家虚拟现实干预慢性肌肉骨疼痛患者:单个案例实验设计研究

Syl Slatman1,2, Lieke Heesink3, Reinoud Achterkamp4

  • 1Biomedical Signals and Systems Group, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Drienerlolaan 5, Enschede, 7522NB, Netherlands.

JMIR XR and spatial computing
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概括

虚拟现实 (VR) 可能有助于慢性肌肉骨疼痛 (CMP),但并没有显著改善这项研究的结果. 患者对VR的体验是积极的,尽管个体反应各不相同,这表明需要个性化方法来进行VR疼痛管理.

关键词:
在CMP中,CMP是指CMP的产品.这就是SCED.这就是为什么VVR是VVR.慢性肌肉骨疼痛是什么肌肉骨系统疼痛的情况自己管理的自我管理.一个案例的实验设计.用户体验用户体验虚拟现实 虚拟现实 虚拟现实 虚拟现实

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科学领域:

  • 疼痛管理 疼痛管理
  • 康复医学 康复医学 康复医学
  • 数字健康数字健康

背景情况:

  • 慢性肌肉骨疼痛 (CMP) 对有效管理提出了挑战.
  • 虚拟现实 (VR) 显示出缓解CMP症状的潜力.
  • 关于VR对个体疼痛变量和患者体验的影响的了解有限.

研究的目的:

  • 研究家庭VR干预对CMP患者疼痛相关变量的影响.
  • 探索使用VR用于疼痛教育和管理的可行性和患者体验.
  • 在个人层面上获得有关VR影响的详细见解.

主要方法:

  • 在4周的单个案例实验设计中,在家中进行VR干预.
  • 结果措施包括疼痛,功能,压力,睡眠和步骤.
  • 通过可视化,Tau-U,可靠变化指数和重点组数据的感应主题分析分析数据.

主要成果:

  • 在与疼痛相关的结果中没有观察到统计学上显著或临床上相关的差异.
  • 个体患者对VR的反应各不相同,表明个性化效应.
  • 焦点小组显示,VR被认为是可行且有价值的额外干预.

结论:

  • 虽然患者对VR的看法是积极的,但它并没有持续改善与疼痛相关的结果.
  • 各种不同的个人反应表明VR可能不适合CMP.
  • 需要进一步的研究来确定合适的患者群体,并了解VR在CMP中的作用机制.