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Focus, locus, and sensus: the three dimensions of virtual experience

E L Waterworth1, J A Waterworth

  • 1Interactive Institute Tools for Creativity Studio, Umeå, Sweden. eva.lindh.waterworth@interactiveinstitute.se

Summary

This study introduces a three-dimensional model for virtual and augmented reality (VR/AR) experiences, defining presence by focus, locus, and sensus of attention. This framework enhances understanding of user immersion and interaction within virtual environments.

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