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Focus, locus, and sensus: the three dimensions of virtual experience
E L Waterworth1, J A Waterworth
1Interactive Institute Tools for Creativity Studio, Umeå, Sweden. eva.lindh.waterworth@interactiveinstitute.se
Summary
This study introduces a three-dimensional model for virtual and augmented reality (VR/AR) experiences, defining presence by focus, locus, and sensus of attention. This framework enhances understanding of user immersion and interaction within virtual environments.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Augmented Reality
Background:
- Virtual and augmented reality (VR/AR) research often discusses 'presence,' but lacks a comprehensive model for user experience.
- Existing models may not fully capture the nuances of attention and consciousness within immersive digital environments.
Purpose of the Study:
- To present a novel three-dimensional conceptual model for virtual and physical experiences in VR and AR.
- To define and elaborate on the dimensions of focus, locus, and sensus of attention within these experiences.
- To illustrate the model's application with educational examples and relate it to evaluation methods for virtual environments.
Main Methods:
- Conceptual model development based on dimensions of focus, locus, and sensus.
- Analysis of presence, attention shifts, and arousal levels in virtual environments.
- Application of the model to educational scenarios and evaluation methodologies.
Main Results:
- Presence in VR/AR is conceptualized across three dimensions: focus (presence vs. absence), locus (virtual vs. physical), and sensus (arousal level).
- "Breaks in presence" are re-framed as shifts in attention locus or focus, including attention to absence.
- The model provides a structured way to analyze user experience and inform the design of VR/AR systems.
Conclusions:
- The proposed three-dimensional model offers a more nuanced understanding of user experience in VR and AR.
- This framework can guide the development of more effective and engaging immersive educational tools.
- The model facilitates a spectrum of evaluation methods for virtual environments based on user experience dimensions.