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Updated: Aug 22, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Towards integration of computer games in interactive health education environments: understanding gameplay challenge,
Toomas Timpka1, Gabriella Graspemo, Linda Hassling
1Department of Computer and Information Science, Linköping University, Sweden. tti@ida.liu.se
Context:
There is an alarming progress in the health status of the young in western countries, and new methods and tools for behavioural health interventions are urgently called for.
Objective:
To explore how computer game designs can be integrated in the development of Interactive Health Education Environments.
Design:
Qualitative analyses of adolescents' experiences of playing an action-adventure computer game, using data from in-depth interviews.
Results:
A model is presented, where the gameplaying experience is connected to four components of computer games. Playing computer games was found to mainly be motivated by the challenges and competition represented in the gameplay scripts.
Conclusions:
Interactive health education environments can be improved by implementing challenging gameplay scripts, spectacular technical features and narratives.