Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

The good behavior game: 1969-2002.

Daniel H Tingstrom1, Heather E Sterling-Turner, Susan M Wilczynski

  • 1Department of Pyschology, University of Southern Mississippi, MS 39406-5025, USA.

Behavior Modification
|February 9, 2006
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Effects of Daily and Reduced Frequency Implementation of the Good Behavior Game in Kindergarten Classrooms.

Behavior modification·2019
Same author

A Call for Discussion About Scope of Competence in Behavior Analysis.

Behavior analysis in practice·2018
Same author

Advances in School-Based Interventions for Students With Autism Spectrum Disorder: Introduction to the Special Issue.

Behavior modification·2017
Same author

The Emperor Just Might Be Wearing Pants.

Behavior analysis in practice·2016
Same author

The Evidence-Based Practice of Applied Behavior Analysis.

The Behavior analyst·2016
Same author

Effects of tootling on classwide disruptive and appropriate behavior of upper-elementary students.

Behavior modification·2015
Same journal

A Systematic Review of School Personnel's Involvement in Function-Based Intervention for Students With Extensive Support Needs.

Behavior modification·2026
Same journal

Cultural Adaptation of a Caregiver Training Program for Arabic-Speaking Families: Feasibility and Social Validity.

Behavior modification·2026
Same journal

Efficacy of a Brief Video Intervention to Improve Parenting Attitudes, Knowledge, and Use of Time-Out: A Randomized Control Trial.

Behavior modification·2026
Same journal

The Impact of Extinction for Alternative Responding on Vocal Behavior.

Behavior modification·2026
Same journal

Health Behavior Changes in a Lifestyle Medicine Program: A Convergent Mixed Methods Study.

Behavior modification·2026
Same journal

Acceptance and Commitment Therapy for Generalized Anxiety Disorder: A Narrative Review.

Behavior modification·2026
See all related articles

The Good Behavior Game (GBG) is a successful classroom behavior management strategy using team competition and peer influence. This review covers its variations, applications, and effectiveness across diverse populations and behaviors.

Area of Science:

  • Behavioral Psychology
  • Educational Psychology
  • Intervention Science

Background:

  • The Good Behavior Game (GBG) is an interdependent group-oriented contingency management procedure introduced in 1969.
  • It has demonstrated widespread success in classroom and other settings.
  • The GBG integrates team competition and peer influence with reinforcement strategies.

Purpose of the Study:

  • To review the Good Behavior Game (GBG), including its variations and adaptations.
  • To summarize empirical findings on the GBG's application to various target behaviors and participant groups.
  • To consider reinforcer types, consumer acceptance, and implementation challenges.

Main Methods:

  • This study is a review of existing literature on the Good Behavior Game.

Related Experiment Videos

  • It synthesizes empirical findings from studies utilizing the GBG.
  • The review examines variations, adaptations, and implementation factors.
  • Main Results:

    • The GBG is popular, user-friendly, time-efficient, and versatile.
    • It has been applied successfully to a wide range of target behaviors and participant populations.
    • Various reinforcers have been employed, with generally positive consumer acceptance.

    Conclusions:

    • The Good Behavior Game (GBG) is a highly effective and adaptable intervention for behavior management.
    • Its success is attributed to its group-oriented, competitive, and peer-influenced structure.
    • Further consideration of reinforcers and implementation strategies can optimize its application.