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Digital marbling: a multiscale fluid model.

Rüyam Acar1, Pierre Boulanger

  • 1University of Alberta, Department of Computing Science, Edmonton, Canada. ruyam_acar@yahoo.com

IEEE Transactions on Visualization and Computer Graphics
|June 30, 2006
PubMed
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This study introduces a multiscale fluid model for digital marbling, simulating complex flows and sharp interfaces. The model enhances traditional marbling art with advanced fluid dynamics and user controls.

Area of Science:

  • Computational fluid dynamics
  • Computer graphics
  • Artistic simulation

Background:

  • Traditional marbling involves intricate fluid dynamics.
  • Digital art requires realistic simulation of fluid behavior.
  • Existing models may lack control over fine details and complex flows.

Purpose of the Study:

  • To develop a versatile multiscale fluid model for digital marbling.
  • To enable simulation of both laminar and turbulent flows.
  • To achieve highly detailed and sharp fluid interfaces characteristic of marbling.

Main Methods:

  • Utilizing a multiscale fluid model integrating mesoscale dynamics and viscous fluid equations.
  • Employing an averaging technique on a stochastic mesoscale model for fluctuation effects.

Related Experiment Videos

  • Implementing an improved advection solution for material transport.
  • Introducing two reaction models to simulate density fluctuations and create diverse effects.
  • Main Results:

    • Successful simulation of complex flow behaviors applicable to digital marbling.
    • Accurate reproduction of sharp fluid interfaces essential for marbling patterns.
    • Capability to control and generate various fluid dynamics, including laminar and turbulent flows.
    • Demonstration of user control over simulation parameters for artistic expression.

    Conclusions:

    • The developed multiscale fluid model serves as a powerful tool for digital marbling.
    • The model effectively captures the nuances of fluid dynamics for artistic applications.
    • It offers enhanced control and realism compared to existing digital art simulation methods.