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Network-based visualization of 3D landscapes and city models.
Jérôme Royan1, Patrick Gioia, Romain Cavagna
1France Telecom R&D Division, Cesson-Sevigne. jerome.royan@orange-ftgroup.com
IEEE Computer Graphics and Applications
|November 22, 2007
Summary
This study introduces hierarchical level-of-detail models for efficient 3D visualization of large landscapes and city models. Progressive streaming techniques are implemented for improved network performance.
Area of Science:
- Computer Graphics
- Geographic Information Systems
- Network Engineering
Background:
- Visualizing large-scale 3D geospatial data in networked environments presents significant challenges.
- Existing methods often struggle with rendering complex terrain and urban structures efficiently.
Purpose of the Study:
- To enhance the visualization of extensive 3D landscapes and city models.
- To implement effective data streaming techniques for networked 3D environments.
Main Methods:
- Developed and utilized two distinct hierarchical level-of-detail (LOD) models for terrain and building groups.
- Implemented progressive streaming algorithms in both client-server and peer-to-peer network architectures.
Main Results:
- Demonstrated improved visualization performance for large 3D models.
- Successfully applied hierarchical LOD and progressive streaming to networked environments.
Conclusions:
- Hierarchical LOD models are effective for optimizing 3D geospatial data rendering.
- Progressive streaming enhances the usability of large 3D models in network applications.
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