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Updated: Jun 26, 2026

Kinematic History of a Salient-recess Junction Explored through a Combined Approach of Field Data and Analog Sandbox Modeling
Published on: August 5, 2016
Robust high-resolution cloth using parallelism, history-based collisions, and accurate friction
Andrew Selle1, Jonathan Su, Geoffrey Irving
1Stanford University, Industrial Light + Magic, Stanford, CA 94305, USA. aselle@cs.stanford.edu
This study introduces advanced cloth simulation techniques, enhancing detail in folds and wrinkles through accurate collision and friction models. High-fidelity simulations demonstrate the effectiveness of this novel approach for realistic digital fabrics.
Area of Science:
- Computer Graphics
- Computational Physics
Background:
- Simulating high-resolution cloth requires efficient handling of complex interactions.
- Existing models often struggle with accurate cloth-object and self-collision dynamics.
Purpose of the Study:
- To develop a more accurate and efficient method for simulating high-resolution cloth.
- To improve the fidelity of cloth simulations by enhancing collision and friction models.
Main Methods:
- Simulated cloth with up to 2 million triangles.
- Proposed an accurate cloth-object friction model.
- Developed a robust history-based repulsion/collision framework.
- Utilized distributed memory parallelism and addressed Gauss-Seidel ordering for collision response.
Main Results:
- Achieved highly detailed folds and wrinkles in cloth simulations.
- Demonstrated accurate and efficient handling of cloth-object and self-collisions.
- Successfully performed high-resolution and high-fidelity simulations.
Conclusions:
- The proposed methods significantly improve the realism and detail of cloth simulations.
- The framework is efficient and scalable for complex, high-resolution scenarios.
- This work advances the state-of-the-art in physically-based animation and simulation.
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