Cognitive Learning
Wheatstone Bridge
Machines: Problem Solving II
Principle of Virtual Work: Problem Solving
Avoidance Learning and Learned Helplessness
Statically Indeterminate Problem Solving
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The Double-H Maze: A Robust Behavioral Test for Learning and Memory in Rodents
Published on: July 8, 2015
Krzysztof Mossakowski1, Jacek Mańdziuk
1Faculty of Mathematics and Information Science, Warsaw University of Technology, 00-661 Warsaw, Poland. mossakow@mini.pw.edu.pl
Artificial neural networks trained on bridge deals accurately predict trick outcomes, outperforming human experts. The networks learned game strategies without explicit human knowledge, revealing patterns similar to experienced players.
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